Posts Tagged With: Star Wars

#RPGaDAY 2017 – Which RPG provides the most useful resources?

Of the games I regularly play, D&D has enough resources, both on- and off-line, that I can find pretty much whatever I’m looking for with a fairly quick Google search. It makes sense, though. D&D is one of the oldest RPGs and probably has the largest player base of any RPG in the world. Ever since I started using the Internet in the 1990s, I’ve been able to find online resources for D&D (and there certainly was no lack of printed resources back then).

I gotta give a shout-out to the fan efforts to support WEG’s D6 Star Wars RPG and the fan supporting Goodman Games’s Dungeon Crawl Classics. There’s a ton of high-quality resources online for both of those games

Categories: Random Thoughts | Tags: , , , , , , , ,

A Short Hiatus

One of my regular players was out with a medical issue for the last two games, so rather than continue the D&D game (we left off in the middle of exploring a druidic grove), I took the opportunity to play test two adventures I’m running at Gary Con next month.

I won’t go into too much detail in case anyone reading this is signed up to play in those games.

timewatch-logoThe first was “Recruiting Call,” an adventure for Pelgrane Press’s Timewatch RPG. This was both the first time I’d ever played or GMed a Gumshoe-system game.

Basically, the premise of Timewatch is similar to the Van Damme move from the 90s, “Timecop.” If you haven’t seen it, I won’t tell you to run out right now and watch it, but it does have Bruce McGill, so that’s a plus in my book.

So, time-traveling secret agents on a time-and-location-hopping adventure. It worked out pretty well. I found the system pretty easy to run, one of the easiest to grok from scratch I’ve experienced, in fact. Fate took several play and GM sessions before I felt comfortable with it. I’m still not entire comfortable with Ubiquity (of Hollow Earth Expedition fame), despite having played it at least once and run it twice. My players discovered that violence-based solutions were a poor choice for their characters (it didn’t help that their rolls were crappy all night), so there’s a hint for you if you’re signed up to play in this at Gary Con.

starwars_logoThe second game was “Imperial Entanglements,” a Star Wars adventure I wrote and ran at Gary Con V four years ago for West End Games’s d6-based Star Wars RPG (long out-of-print, but never forgotten). I foolishly included a character four years ago that was able to break the adventure in the very beginning so I re-vamped all the pre-gens and fleshed out and expanded the adventure even more (to cop to my mistake, I was woefully unprepared to run it that year and decided then that ad-libbing my way through most of a con adventure was a BAD idea for me).

I may have added too much material, but it certainly went better than the last time I ran it. In addition, the pre-gens I created are much more suited for the type of adventure it is and everyone had a chance to shine over the course of the evening. I didn’t even really need the miniatures I had (though I’ll probably still bring them, because not every group is as good at avoiding combat at my current home group can be).

So, that’s what I’ve been doing. Next weekend we return to our regularly-schedule, but twice-delayed Fifth Edition Spelljammer game.

Categories: Random Thoughts | Tags: , , , , ,

Looking forward to 2016

You may have notice that this blog kind of went silent after I posted the synopsis for my last Star Wars session. Life got busy with the holidays, sorry about that.

I didn’t stop gaming, of course. I’ve been running play tests of the games I’m going to run at Gary Con. I’m not going to post session synopses of them just in case one of the half-dozen readers of this blog are attendees; I don’t want to spoil the adventures for them. We also played a smashing session of Doctor Who: Adventures in Time and Space. It was a Hanukkah special!

I can give you some spoiler-free previews what I’m running at Gary Con, though (DGS is the Dead Games Society).

DGS Presents: Paranoia – Bugs in the System
March 3 @ 2:00 pm – 6:00 pm
Once again The Computer calls upon you to stand up to the Commie Mutant Traitors, and dare we say, Shoot the Troubles they cause! Odd computer issues, obviously caused by Commie Mutant Traitors are plaguing Alpha Complex. Your Friend, The Computer, needs YOU to brave the deep recesses of the CPU core, root out the problems, and execute them with EXTREME PREJUDICE! Can The Computer count on you, Friend? Participation is Mandatory!
(Play test done, adventure updated, and ready to go!)

DGS Presents: Tomb of Horrors (Women Only!)
March 4 @ 2:00 pm – 6:00 pm
For generations, the crypt of the demi-lich Acerak has been the source of gamers stories the world over. Now, experience it for yourself the way it was meant to be, with AD&D! Can you face down the tricks and traps of the tomb and live to tell the tale? Or will you join the ranks of the legions of adventurers who have fallen victim to the Tomb of Horrors?
This session is for the women of Gary Con, only, please.
(No play test, just need to finish the pre-gens.)

The Wailing Sore
March 5 @ 8:00 am – 12:00 pm
A billion years in the future, a village in the Ninth World prospers, content in their little corner, ignoring the oddities and dangers of the world. Farmers grow their crops and tend to their livestock, children play in the meadows, and families work and live together. One day that all changes as a strange growth erupts around the spring that serves the village. With their water supply now endangered, the villagers turn to the explorers and adventures in their midst. The ones seeking to unlock the mysteries of the Numenera may be their only hope.
(Play test done, adventure updated, and ready to go!)

Locks of the World
March 5 @ 2:00 pm – 6:00 pm
Workers at a dig site near the city of Qi have disappeared. Citizens have been reporting inexplicable disturbances. Is some bit of malevolent Numenera responsible, or worse? Did the explorers unearth an ancient, forgotten evil? The Council of Spheres turns to you to find answers and determine what awaits at the Locks of the World.
(Writing now, play test on Jan. 15th.)

Of course, since event registration hasn’t opened yet, I don’t know what games I’ll be playing when I’m not running these games, but I’m sure there’ll be a ton of good things. I already know of a few; the main thing I have to decide is which VIP game I’m going to try to get into. My wife will undoubtedly want to play in one of James M. Ward’s games; I try to spread myself around from year to year so I can play with all of the Old Guard eventually. So far, I’ve games with James M. Ward (Metamorphosis Alpha), Merle Rasmussen (Top Secret), Frank Mentzer (AD&D), and Luke Gygax (AD&D). Maybe this year I’ll look for one of Ernie Gygax’s games or maybe check out Peter Adkinson’s new game.

Depending on how my time shakes out, I might run a few of these in the evening at ConQuesT, as well, though my evenings are probably going to be booked with social activities since that’s a working convention for me.

On the home campaign front, once the Star Wars game wrapped up, we started discussing the next campaign. There was a strong preference to playing D&D again, so I will run Fifth edition, though there is talk about a Numenera game after that one.

Categories: Conventions, D&D, Paranoia | Tags: , , , ,

Dawn of Rebellion, an Age of Rebellion Game, sessions 7-8

Due to various circumstance, session 7 was a short session, so I decided to wait until the next session to do the write-up… then the next two sessions were canceled. I made the Nov. 27th session into an extended session to make up time (start 2 hours early, end 1 hour late).

The crew of the Desperate Measures arrived on Taris ready to find the Imperials responsible for weaponizing Rakghoul plague. Once there, they had no leads on who to contact, so they sought out an information broker in one of the skeevier cantinas: The Rank & File in Crimson Sun Plaza in the Shan District. There, they found a Gran, Bok Kel who was more than happy to provide the information they wanted, for a price. The crew of the Desperate Measures found the price too high, though, so they roughed him up until he lowered his price to a more acceptable level. He directed them to Bela Gorley, a man who supplied Imperials with restricted artifacts from Ancient Taris.

Bela Gorley lived in the Lhosan Arcology in the Onasi District. They took their speeders and went to visit Mr. Gorley, walking in to find a group of black-clad assassins in the process of ending his life. They killed the assassins, but were too late to save Bela. All was not lost, however, as they found a call log that showed his last communications with with someone named Sharone Het. A bit of research uncovered that Sharone Het ran a shop in the Commerce Emporium spanning the Shan and Onasi Districts.

Scoping out Sharone’s shop, the saw it was a small electronics parts store. Daesha performed interior recon by posing as a customer, and once it was determined the front door was the only way in, the rest of the group came in, distracted him and stunned him. They then closed the shop and started their interrogation by having Doc Cousteau shoot him up with painkillers until he was as high as a thranta. (GM aside: *sigh* He would have been cooperative had they just asked :p) Eventually they discovered that Bela referred the mercs to a university researcher named Mayven Turloc and also kept her competitor, Jorunn Dox in the loop. A quick check with the Leontyne Saresh University revealed that it was between semesters, so Turloc was out on one of her undercity digs. They decided to pay Jorunn Dox as visit.

Jorunn lived in a run-down arcology in the Olaris District, Lost Colony. When they arrived, they found him in the public directory and paid him a visit. Unfortunately, he was dead already, his throat slit. He was not a smart man, however, and had an unsecured personal terminal. On that terminal, they found extensive maps of Mayven’s dig sites and plans for a heist. Jorunn Dox was the type of man to steal other researchers’ work and sell them for personal profit.

Stocking up on supplies procured with money they got out of Bela Gorley’s accounts (he didn’t need the money anymore), they ventured into the undercity, following Jorunn’s maps. The route was lit with worklamps, though it was not without dangers. After several hours of spelunking (had we not cancelled so many games, I would have some of these laid out with Dwarven Forge and RPed the environmental hazards, alas), they discovered a modern, fortified door set in the decrepit, ancient wall. A body was outside of the doors, still possessing a keycard. Fortunately, the keycard opened the door and allowed them to bypass the installed autoturrets.

Once inside, they found an abandoned, pre-fab Imperial facility. However, they were not alone within the facility. Something stalked them, first clawing at a door that just closed behind them, then moving to the ventilation system overhead. Finally, it cut the power in the facility. An enormous rakghoul dropped down from the ceiling and lunged at Lisska. It rent her armor, but she broke its arm and held it while the rest of the crew opened up with their blasters, killing it. (A big WOW moment here: Lisska had a MAJOR crit, and then two of the characters shooting it also critted. The took out a nemesis-level opponent in one round with awesome rolls!)

The rakghoul still wore tattered remnants of clothing and also had a keycard labeled Tarisian Central Bank. After finishing their sweep of the abandoned facility, they went back to the Commerce Emporium and withdrew the lockbox. Inside, they found extensive notes from Mayven Turloc, 500 credits, and records of correspondence between her and Dorn Maka, the hapless dead fellow they found outside the lab. In a nutshell, Mayven was hired by the Imperials to find the ancient facilities where Rakghoul Virus was first weaponized back during the Great Galactic War. She did so and her reward was to be a test subject: Patient Zero. Once the virus was working, the Imperials moved the Black Argent facility to a secured location with a familiar name: Imperial Star Destroyer Stormhammer.

The crew of Desperate Measures returned to Mirial. The base was a flurry of activity and they could not help but notice many starfighters now there. Major Vri’bek welcomed them back and briefed them: a star destroyer was en route to the Mirial rebel base. Fortunately, a small flotilla of rebel ships was also enroute to provide support. Captain Ackbar commanding the Nebulon-B Frigate Independence and three corvettes, along with two flights of Y-Wings, five flights of X-Wings, and Desperate Measures would take on ISD Stormhammer. Ackbar’s plan was for the X-Wings and Desperate Measures to provide cover for the Y-Wings and take out as many TIEs as they could while the capital ships would take on ISD Stormhammer and any TIEs that lingered behind to provide support from within the Star Destroyer’s weapons range.

I apologize for the crudity of this model; I didn't have time to make it to scale.

I apologize for the crudity of this model; I didn’t have time to make it to scale.

Six hours after returning from Taris, Desperate Measures took to the sky once more. As soon as ISD Stormhammer dropped out of hyperspace it launched fourteen flights of TIE Fighters, four of which stayed close to the mothership. The frigate and the corvettes advanced on Stormhammer while the fighters engaged the Imperials. The bombers were caught without protection for a while in the massive furball, but the superiority of the Rebel pilots more than made up for the Imperial’s superior numbers.

Marcus saw an opening once most of the TIE fighters engaged with the Rebel fighters were destroyed and led his flight on a daring attack on the star destroyer’s conning tower. After using most of his proton torpedoes, he managed a lucky strike on the port shield generator and Stormhammer was vulnerable. One flight of X-Wings starting pounding the destroyer’s engines while the frigate and bombers opened up with full salvo’s on its unprotected flank. Stormhammer attempted to turn, but was too slow to keep the fighters from exploiting its weakness. In a last ditch run, Marcus fired his last proton torpedoes at the bridge, scoring a direct hit and crippling the ship! Stormhammer tried to flee, but Ackbar was relentless and the Rebel destroyed the star destroyer. The mon calamari captain gave the grim order to destroy all the escape pods; the chance of the Rakghoul virus surviving was too great.

They returned to Mirial to a well-earned celebration. Doc Cousteau was offered a commission as a Captain in the Rebel Alliance, befitting his status as a doctor, Marcus was offered a position as a Squadron Commander, and the rest were commissioned as Lieutenants. After the medal ceremony for all the rebel pilots, the celebration lasted well into the night. They later received word that Captain Ackbar recieved a promotion to Admiral as a result of his leadership at the Battle of Mirial.

Roll credits.

As a result of the extended playtime, we were able to wrap up the campaign! I also rewrote part of the adventure so that there was actually a chance to do just that; I wanted to wrap the campaign up this year (my original plan was to wrap it up before Hallowe’en). My original plan was for a campaign in 6 Episodes: Invasion of Telos, Mission to Ithor, Mission to Manaan, The Plague Investigation, Raid on Krupx Munitions, and Assault on ISD Stormhammer. The final mission was always going to be a massive space battle against a Star Destroyer, with the PCs flying Desperate Measures (and since one of the PCs was a squadron leader, I was going to give that PC a flight of X-Wings or Y-Wings to command).

My only real complaint is that I had to abstract a good portion of the final battle. FFG’s system isn’t really set up for a message space battle ala Return of the Jedi. Sure, I could have rolled for every weapon able to fire on each of the capital ships (there were 5), but I would have spent the majority of the battle playing by myself (as you can see, there were also a lot of rebel ships. Still, it was a suitably epic conclusion.

Because of how the holidays fall, we’re playing again next week, then back to every other week. The next game is a playtest of the Paranoia adventure I’m running at Gary Con, “Bugs in the System.”

Categories: Star Wars RPG | Tags: , ,

Dawn of Rebellion, a Star Wars Age of Rebellion game, session 6

My app failed me and refused to embed music. I apologize.

With repairs to the Rebel base on Mirial underway, Major Vri’bek had a new assignment for the crew of Desperate Measures: track down the person(s) responsible for the tainted bacta. Using information pieced together by Dr. Jerol, they knew they had to return to Ithor and start at the source: interrogate the Ithorian Chodo Both.

Arriving at Mother Ithor to a greatly reduced Imperial presence, the crew landed and sought out Chodo Both. The Ithorian was horrified to learn the bacta he procured for the rebels was tainted. He was willing to show them around the lab from which he acquired it and summoned the two technicians who assisted him. They were able to surmise that it was likely Imperial agents who introduced the plague into the bacta prior to the transfer to the Rebel ship.

While the Imperial lab on Mother Ithor was abandoned, some of the equipment left behind yielded additional clues, albeit not without coaxing. Daesha was able to recover data the Imperial wiped from the computer memory banks which revealed scattered information: Black Argent, Farris Thren, Jan Caffree, Promised Taris.

Marcus recognized the name “Black Argent” from his time in the military. It referred to an Imperial black ops group specializing in bioweapon research. Promised Taris appeared to be the name of a project the group was working on and Farris Thren was somehow connected to it. The mentioned of their old acquaintance from Telos, Jan Caffree was concerning. The crew didn’t know how deep her involvement was, but it was clear further investigation was needed and the clues pointed to the origin of the Rakghoul virus several thousand years ago: Taris.

Doc Cousteau began his calculations for the jump to hyperspace….

We’re rapidly approaching the climax of the campaign. I had originally intended to make it six episodes, but I think I’ll be stretching a bit if I have to bridge the end of this (next session) and the climax with another episode; it would be just filler… unless I can think of something really cool.

Categories: Star Wars RPG | Tags: , , , ,

Dawn of Rebellion – A Star Wars Age of Rebellion Game, session 5

Upon evaluating the situation, they coordinated with Major Vri’bek and quickly developed a plan. More stormtroopers were in the hanger bay with Desperate Measures. The major turned the ship’s blasters on them and while the troops in the spaceport were distracted by the murderous blaster fire coming from within the hanger bay, the crew opened fire on the stormtroopers.

Between Desperate Measures and their blasters, they made short work of the Imperial troops. They boarded their ship and hauled jets, ignoring commands from the spaceport authorities to halt their illegal departure. As they achieved orbit, the attention of both star destroyers turned upon them, and the Imperials launched flights of TIE fighters to intercept the rebel ship.

2015-09-18 21.54.54

I apologize for the crudity of the model. I didn’t have time to build it to scale or paint it.

The crew went to their battle stations. Ren flew the ship while Marcus and Lisska manned the guns. Doc made the calculations for the jump to hyperspace while Daesha managed the shields, sensors, and damage control with the help of Major Vri’bek.

The closest flight of TIEs engaged Desperate Measures. The Imperials were no match for Ren’s piloting skill and the deadly accuracy of the ship’s gunners. The ship made the jump to hyperspace with minimal damage just as the second flight caught up to them.

While in hyperspace, they conferred as to which freighter they would attack. They settled on the ship with the longest overall voyage; Blue Ronto. With the information provided by Dr. Tysho, they were able to determine a likely stopover for the freighter and decided to lay in wait in an obscure system through which the ship was passing and would have to drop out of hyperspace to delivery some cargo.

Blue Ronto was unarmed and essentially defenseless against the rebel ship. Nevertheless, the crew bluffed the captain into letting them board under the guise of cargo inspectors. It was obvious he wasn’t entirely convinced, but Marcus convinced the human captain that cooperating was in their best interests, particularly since the Blue Ronto’s crew had no particular loyalty to the Empire.

Once the kolto was secure about their ship, our heroes returned to the Listehol Listening Outpost and collected Dr. Jerol, then returned to Mirial. The remaining rakghouls had starved or froze to death, so the long task of cleaning up the base could begin….

Next session is the beginning of episode 5. I’d hoped to wrap things up in episode 6, before the Halloween session (Oct. 30th). There’s two game sessions left before then, so it’s possible, but we’ve been averaging an episode every session-and-a-half, so, I may need an extra session or two to properly wrap things up. I certainly don’t want to rush things; I have an epic conclusion planned.

Categories: Star Wars RPG | Tags: , , , ,

Dawn of Rebellion – A Star Wars Age of Rebellion Game, session 4

Upon arriving at Manaan, the crew of Desperate Measures immediately knew the mission would not be a blue milk run. Two Imperial Star Destroyers orbited the planet, the Retaliator and the Indomitable. Our heroes would have to tread carefully. Since the Empire had built a luxury resort in the capitol, Ahto City, the crew of Desperate Measures chose to land in a smaller city.

Major Vri’bek elected to remain with the ship, partly to safeguard it and partly to keep it ready in case they needed to make a quick getaway. The crew split up; Marcus and Daesha scoped out seedy bars in the hopes of using the twi’lek’s underworld contacts while Ren, Lisska and Doc checked the hospitals and medical clinics.

Ren,  Lisska, and Doc learned that the Empire was cracking down on kolto distribution. The local facilities could get it, but only enough for their needs. No surplus was available for sale, despite the substance being considered grossly obsolete compared to bacta. Marcus and Daesha found several drug dealers. Eventually, they were able to convince a ranat called Rizzo that they really just wanted kolto and nothing as restricted as spice. He said he might know someone and wanted a 500 credit finder’s fee if said someone made contact.

They agreed.

Later, when the group rendezvoused at their agreed-upon safehouse, they were approached by a yellow R4 unit, R4-NP4. The droid delivered a message from its master that the crew was to take the provided transport pass and travel to Sharla Deep Lab. There, they met a togruta scientist, Dr. Kaneer Tysho. He said he could help them acquire kolto, but it was too dangerous to smuggle it offworld with all the Imperial activity. He offered them the routes of three frieghters hauling kolto they could rob: Bantha Pryde en route to Corellia, Ancient Thrym en route to Coruscant, or Blue Ronto en route to Thyferra. He would give them their coordinates and schedules with conditions: they promised not to harm the crews, they promised the ships would be permitted to continue on their journeys once the necessary kolto was acquired, and they would get word to their Rebel Alliance superiors that Dr. Tysho and his staff wanted safe passage off of Manaan, preferably to some place far away from the conflict, like the Corporate Sector.

Once terms had been agreed to, the crew returned to the surface. They discovered the Empire had redoubled its patrols and Daesha sliced her way into the controls of the submarine. Ren piloted it away from the transport hub and they surface near the spaceport, hoping to avoid Imperial scrutiny. Despite the Imperial presence in the spaceport, they all were able to sneak back into the city, except Daesha. She was discovered by an Imperial who offered to help her up. Doc tried to get her away from him but he didn’t seem to believe the mon calamari’s claim that they’d been swimming and fishing recreationally in the highly polluted waters around the city.

Doc charged the Imperial, knocking him off the platform. He held the man under water until he expired. Unfortunately, the Empire was altered to their presence by this time and a firefight erupted. Daesha took the opportunity to disappear into the crowd, while Ren, Doc, Marcus, and Lisska dealt with the stormtroopers.

The spaceport was now on high alert and they saw at least a squad of white-armored Imperials guarding the docking bay where Desperate Measures awaited….

Categories: Star Wars RPG | Tags: , , , ,

Dawn of Rebellion – A Star Wars Age of Rebellion Game, session 3

This session continues from where session 2 left off: the PCs had just gotten settled in the Rebel Base on Mirial, received their new assignment, and the word came through: Alderaan was obliterated, destroyed by the Empire.

Despite the atmosphere of shock and sorrow permeating the Rebel Base, our heroes had to press on. They had a job to do and despite the latest atrocity by the Empire, duty still called. Listehol was a neighboring system, so flying there to investigate the now-silent listening post would take a few hours at worst. Major Vri’bek had Desperate Measures loaded up with the gear they’d need and they were off!

Navigating to Listehol was fairly simple and the listening post was at the provided coordinates. It seemed lifeless, though, and a fly-by showed the cause: an asteroid collision. They landed on the large landed pad on the outpost’s roof and suited up. With the power out, there was no safe way to get inside, so Lisska forced the turbolift doors and they climbed down. A quick glance around made it obvious what happened: some object collided with the Listening Post’s sensor array, causing an explosion which hurled shrapnel through the transparisteel viewports causing catastrophic depressurization the emergency system were not equipped to handle. All hands were lost.

A quick survey revealed that only two transparisteel windows needed patches and then life support would function again. They made the necessary repairs and went into the utility level to reset the generators. Unfortunately, the sub-level was infested with mynocks. Using the generator’s diagnostic software, Daesha pinpointed the locations of the power drains. The others killed the mynocks attached to the power cables and also cleared them out of the sensor suite’s inner workings.

Once repairs were complete, they returned to Mirial. Strangely, the base’s defenses seemed to be offline and there was no communication from the base upon approach. The hangers were empty, devoid of the shuttles and starfighters assigned to the base, yet there were no signs of hostile actions. Ren piloted Desperate Measures into the hanger bay and they saw a shape crouching over a body on the deck while a mechanic waved at them frantically from within the control room. Their ship drew the attention of the shape devouring the body and it looked up and snarled. It might once have been human, but now was clearly feral and bloodthirsty. Marcus fired the ship’s weapons at it, vaporizing it. They set down in the hanger bay, geared up, and entered the Rebel Base.

They first checked in with the mechanic who had locked himself in the control room. Though the bith mechanic was hysterical, he reported that this wasn’t some sort of attack, but rather the creatures ravaging the base were former rebels! Some of the other officers and technicians were holed up in the med lab and our heroes established contact with Dr. Jerol and Major Vri’bek. Dr. Jerol was able to establish that every feral mutant was a wounded rebel who was treated with the bacta brought from Mother Ithor. Apparently, the bacta was contaminated with a dormant virus so old, it didn’t show up on modern sensors. In fact, the virus was thought to be extinct since no cases had been reported in over a thousand years. It was Dr. Jerol’s opinion that the bacta had been deliberately contaminated with Rakghoul Virus.

Marcus and the others had a horrid revelation: they were allowed to escape from Mother Ithor in order to bring the contaminated bacta back to a rebel base. They fought their way to the medlab and retrieved Dr. Jerol, Major Vri’bek, and the technicians, then returned to the hanger and retrieved the technician from the control room. Due to the isolation nature of the Rebel base, Dr. Jerol was confident the remaining rakghouls would starve to death by the time they returned, and it was highly unlikely they would be able to scale the icy walls of the polar canyons in which the base was located, then trek across hundreds, if not thousands of mile of uninhabited arctic wilderness to civilization. Crammed into Desperate Measures, they returned to the Listehol Listening Post and planned their next move.

Once everyone was settled in the Listening Post, Dr. Jerol informed the crew he believed he could synthesize a vaccine, but it would require a bacta substitute he could use to purge the system and purify the bacta. They would have to go to the Inner Rim system of Manaan and acquire several tanks of kolto, bacta’s precursor. Despite being outdated, kolto was still regulated by the Empire, and Manaan was, in fact, heavily patrolled. Major Vri’bek would accompany them while Dr. Jerol and the technicians remained at the Listening Post.

Preparing to travel to the Empire-controlled, Inner Rim, the crew of Desperate Measures had their work cut out for them….

Categories: Star Wars RPG | Tags: , , , ,

Dawn of Rebellion – A Star Wars Age of Rebellion game, session 2

SW Age of Rebellion logoWe pick up right where we left off, i.e. Athena’s Jewel just made the jump into hyperspace, fleeing Telos toward Alderaan...

Doc Cousteau’s hyperspace calculations were on the money and after a few weeks of travel to the core system, the ship dropped out of hyperspace in the Alderaan system. Greeted by the serene beauty of the “Shining Star of the Core Worlds,” they followed the coordinates provided by Dirk Thanos to the island city of Belleau-a-Lir. Athena’s Jewel was granted permission to land and when they disembarked, they found a comfortable transport waiting for them.

The transport took them through the city center to the Panteer compound, a luxury high-rise surrounded by parkland. Silar Panteer was there to meet them. He explained that Dirk had sent ahead word of their visit. He showed them the apartment suites each was provided and explained the amenities to which they had access. Silar expected Dirk to arrive in a few days. Marcus offered the crate of Blossom Wine they took from the Dalton Exchange to Silar, but due to a miscommunication, it was accepted as a gift, rather than a trade for equipment. While they waited, Daesha and Doc worked on changing the transponders on Athena’s Jewel, rechristening the ship Desperate Measures.

After a few days of rest and relaxation, Dirk Thanos arrived. He immediately called them into a conference room and formally extended an offer for them to join the Alliance to Restore the Republic. After accepting, the group was assigned with their ship to the Rebel Base on Mirial. It was quite a distance away, however, so en route, they were to stop at the Nebula Star Resort & Casino in Mandelorian space and meet with Commander Grell “Fancy” Fagun. He had a special job for a team of operatives with a ship.

Located in the Gargon system, the Nebula Star Resort & Casino was technically neutral territory, so Dirk did not expect them to run into any Imperial entanglements, though they might encounter Imperials on leave.

Episode II – Mission to Ithor

The fledgling Rebellion struggles to establish bases and supply lines as it is continually hounded by the forces of the Empire. Citizens flock to rebel bases across the galaxy in the hopes of lending their skills to the war effort.


The influx of refugees and would-be freedom fighters to the rebel base on Mirial creates a shortage of bacta. The base leaders turn to a new team of rebel allies to travel to Ithor and procure the life-saving substance from a friendly supplier.


Despite the Imperialization of many corporations, there are sentients in the employee of these companies willing to help the Rebellion forces. They do so in secret and at great risk to themselves….


Travel to the Nebula Star was without incident. Desperate Measures was allowed to dock and they were welcomed to the casino. Once they made contact with Grell Fagun, a little verbal song-and-dance verified their identities and he invited them to join him in the Starlight Casino up on level two. The casino was currently swarmed with Devanorians on shore leave, and was an ideal place for a clandestine meeting due to the volume of their carousing.

Grell “Fancy” Fagun wore gold-trimmed emerald silk clothes and greeted them like old friends. Once a round of drinks was delivered, he dropped the charade and got down to business. The Rebel Base to which they were assigned on Mirial was struggling with an influx of refugees and would-be freedom fighters and, like most Rebellion outposts, was running out of bacta. Since they trading and sale of bacta was strictly controlled by the Empire, the Rebellion was forced to procure it via extra-legal means. Fortunately, such a supplier, Chodo Both, an Ithorian was willing to supply them with bacta. All our heroes had to do was travel to Ithor, dock with the herdship Mother Ithor, trade credits for the bacta, and take it to Mirial. In theory, a blue milk run.

Naturally, complications arose immediately when an Imperial Star Destroyer arrived at the Nebula Star to partake of its recreational offerings. Our heroes beat a hasty retreat, heading back to their ship, splitting up to minimize the chances they’d be recognized as a group. Unfortunately, a bounty hunter and two Klatooinian thugs awaited them. Maxton Dalton had issued a bounty for the slicer who failed to cover up the theft of Athena’s Jewel, and he was there to collect.

Marcus tried to reason with the bounty hunter, but very few can cause a hunter to back down from his or her game and the docking bay erupted in blaster fire. Despite delivering a serious wound to Lisska Sish, the group made short work of the bounty hunter and his hired goons. Doc took the unconscious hunter’s helmet, revealing him as a Zabrak, as everyone else removed his weapons. The hunter’s guild ID identified him as Etho Dōk.

They left before any alarms sounded from their brief firefight and jumped to Ithor. The flight was long enough to heal Lisska’s wounds, and the friendly Ithorians allowed them to dock with Mother Ithor to meet with Chodo Both. After a two kilometer hike through they herdship’s Great Atrium, they met up with Chodo as he tended his garden. He acknowledged the terms of the bacta trade, but refused payment, instead asking that the plant the seeds of the joruba plant on Alderaan, spreading life as payment for his gift of medicine.

During the negotiations, the ISD Stormhammer arrived to inspect Mother Ithor. Among the inspection troops boarding Mother Ithor, our heroes recognized an old friend from Telos, Jan Caffree, now dressed in an Imperial uniform. Rather than confront her, they choose to flee through maintenance shafts and return to the hanger where their ship was docked. Chodo arranged to have the bacta transferred through the same route while Daesha worked on slicing into the Imperial network to grant their ship clearance to depart. Her efforts were rewarded with great success and to the surprise of the Imperial controllers, Desperate Measures had clearance to depart Mother Ithor in direct contradiction to the Imperial No-Fly Edict.

They made their way to Mirial, where the arrival of the bacta was welcomed with much rejoicing. They took the opportunity to discuss equipment requisitions with the base Quartermaster and the base commander, Major Girov Vri’bek, a male Bothan welcomed them to the Rebellion and gave them their first official mission as members of the Mirial Outpost: check on the Alliance listening post in the neighboring Listehol system and determine why communications have been lost. He ordered a supply of repair parts and diagnostic equipment to be loaded on to their ship for on-site repairs.

As they prepared to depart, the base erupted in chaos. News poured in from across the galaxy: Alderaan was gone–destroyed, by the Empire.

… thus bringing Dawn of Rebellion officially into the timeline of Episode IV: A New Hope. I’m really enjoying how easy this game is to prep for. Of course, since I know fights aren’t going to take up 50% – 75% of a session, I have to have a lot more plot prepared. That’s quite all right, of course, everything is proceeding as I have forseen.

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#RPGaDay2015 – Most Recent RPG Played

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I’m currently running a Star Wars: Age of Rebellion campaign. Since I didn’t get to play any games at Gen Con, Fantasy Flight’s Star Wars RPG is definitely the most recent RPG I’ve played. I’m playing it tomorrow, in fact! Stay tuned for a campaign update.

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