Since we’re all living under stay-at-home orders from the governor during the coronavirus outbreak, we switched our game to Roll20! Life may have ground to a halt, but the game goes on!
Persaadi Norixius, Dragonborn Monster Slayer Ranger
Grothsoron DeNalia, High Elf Battlemaster Artificer
Inanna Bes, Halfing Swashbuckler Rogue
Lord Darius Thornwell, Half-Elf Cleric of Kord (Tempest domain)
Biri Esstyrlynn, Dragonborn Champion Fighter
Oceanus, Sea Elf Ambassador
Hergis Sutter, Tiefling Transmuter (Wizard)
While the group recovered from their adventure at sea, Grothsoron set about recruiting a crew for the Sea Ghost, rechristened as Thunderfury. Fortunately for them, the crew of a recently sunk ship, all tortles from the Amedio jungle, was looking for work in town. They hired the tortles and set sail after consulting the various maps and clues they’d found in the Haunted House and the Sea Ghost.
According to the information they had, the lizardfolk lair was on the coast, just a few hours away by sea. The anchored off the coast near the location where they believed the lizardfolk lair to be and the officers left Hergis in charge while they took the dinghy ashore. Inanna and Persaadi scouted the area and discovered several potential entrances to an underground complex that the lizardfolk could use as a lair. They decided to enter a cave that housed several giant lizards. Persaadi used her rangery connection to nature to convince the beasts they were no threat and they entered a complex of passageways and rooms that was far too large and developed to be a natural system of caves.
Despite an unfortunate encounter that resulted in combat, they managed to locate a shaman willing to talk and convinced him to take them to the their queen. He led them to the throne room where they awaited their audience with the queen…
With the civil unrest occurring, our government’s unacceptably aggressive and, frankly, terroristic response to it, and all of that bullshit piled on top of COVID-19 and my mother’s racism, I was NOT feelin’ it tonight. We persevered and after an extremely slow start, got some gaming in. We did not get as far as I would have liked, but it was a good start for Danger at Dunwater. Back in the day, i.e. when Danger at Dunwater was a brand new adventure for AD&D, there are stories about how players would proceed through the lizardfolk (called lizardmen then) lair, slaying methodically room-by-room as though it were a standard dungeon crawl. I’m glad this didn’t happen here, though there are still plenty of opportunities for things to go pear-shaped (though my players tend to be a little more thoughtful than hack ‘n slashers if they’re given an opening to do something other than be stabby-stabby.