Posts Tagged With: Ghostbusters

#RPGaDAY 2017 – What is a good RPG to play for session of 2hrs or less?



If I know I have a short session, I would grab one of two old games: either Ghostbusters or Paranoia. Published by West End Games in the ’80s, character creation is quick and easy, the rules are minimal (but enough to allow a GM to adjudicate just about any situation), and they’re just fun games.


I can practically run either of these games off the top of my head. They require minimum prep and minimum props. I’ve run Paranoia games where the players got so into it, they session essentially ran itself and I did nothing except make a few rulings for two-plus hours.

Of course, they’re both a little difficult to find these days, so if you don’t have access to my games library, I would recommend grabbing a copy of the excellent $5 RPG: Fate Accelerated. It’s not as easy for players used to a more GM-control-centric type of game (FAE is much more narrative based and if players aren’t comfortable having a level of narrative control, it can be an awkward game), but it’s quick to come up with a character and a small, $5 book and some dice is all you need. You don’t even need Fate Dice; you can use D6s, you just have to keep in mind conversions (1-2 = -, 3-4 = blank, 5-6 = +). In fact, there’s no reason you couldn’t run a rockin’ Ghostbusters or Paranoia game using FAE.



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Doctor StrangeRoll’s Year in Review

I started this year running a D&D 4E Eberron game and ended it running a Pathfinder adventure path (Skull & Shackles) with a tweest, all Goblin player characters. We also had isolated sessions of Paranoia (2nd edition), Doctor Who: Adventures in Time & Space, and Savage Worlds (Space: 1889 and Realms of Cthulhu). At Gary Con, in addition to Paranoia and Ghostbusters, I also ran Hollow Earth Expedition and played Star Frontiers (Did you know PDF versions of this TSR classic are still legally available online?). Reapermas also happened, and I’ve barely touched that pile of minis with my paints. The end of the year was stupid busy. It interfered with my gaming and game-related pursuits, but I did finish the first draft of my fifth novel, so there’s that (more about that over at

One of my goals for 2013 was to play more different games, include something using Fate. Well, that didn’t happen, but I still managed quite a variety, some of which was even with my home gaming group! I’m going to continue that goal in 2014. I want to try to play or run Star Wars: Edge of the Empire, something with Fate, Numenera, and more Savage Worlds.

When I started this blog, the point was to run classic adventures through all the available systems of D&D. That didn’t work out quite as I envisioned, but since the start, we have managed to play everything except Advanced Dungeons & Dragons. I don’t count D&D Next at this point because the game is not out yet. I’m not interested in running games with play test documents at this time, but I don’t discount a D&D Next game as a possibility in the future, though personally, I feel like I’ve had it with the edition treadmill, plus, the older I get, the less I like rules-heavy (aka crunchy) systems, and D&D hasn’t been rules light since the days of Basic D&D (I would classify AD&D as rules-medium…depending on how you houserule your game).

Most of 2014 will be a continuation of the Goblin Skulls & Shackles game. They’re about 1/3rd of the way through the second part of a six part adventure path. At the conclusion of book 2 or book 3, depending on how long wrapping up book 2 takes, I will probably take a short break from Pathfinder to run 2-3 games of a different system (or play test games I’m running at Gary Con in March). I hope to be able to wrap up Skull & Shackles by the end of 2014. Once that is finished, I will probably run the AD&D phase of Doctor StrangeRoll, most likely using AD&D 2nd Edition.

Where does Doctor StrangeRoll go from there? Probably Savage Worlds (for some reason, running the Reign of Winter AP using Savage Worlds appeals to me more than running it in Pathfinder) or a Star Wars game. That’s looking into 2015, though, and a lot can happen in a year.

To all my readers, I wish you a 2014 filled with good friends, good gaming, and all the joy and good fortune you can stand!

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