Since we’re all living under stay-at-home orders from the governor during the coronavirus outbreak, we switched our game to Roll20! Life may have ground to a halt, but the game goes on!
Persaadi Norixius, Dragonborn Monster Slayer Ranger
Grothsoron DeNalia, High Elf Battlemaster Artificer
Inanna Bes, Halfing Swashbuckler Rogue
Lord Darius Thornwell, Half-Elf Cleric of Kord (Tempest domain)
Biri Esstyrlynn, Dragonborn Champion Fighter
Oceanus, Sea Elf Ambassador
Hergis Sutter, Tiefling Transmuter (Wizard)
Our heroes met with the queen of the lizard folk. She heard their concerns, but was unsure if she could trust them, particularly without the trust of her people. She made a deal with them: she’d honor a truce agreement with Saltmarsh if the heroes could convince enough of her people of their intentions.
They spent the next day or so visiting various groups of lizardfolk in the lair, introducing themselves, telling stories, learning about the lizardfolk and, in turn, sharing knowledge about themselves. In the end, they convinced the lizardfolk Saltmarsh was no threat and together, they could oppose the sahaugin more effective than either of them could alone.
Those two short paragraphs are about it for “Danger at Dunwater” segment of Ghosts of Saltmarsh. Back in the day, it didn’t occur to a lot of groups that they could just TALK to the lizardfolk and secure a proper alliance (although the adventure makes allowances for that). As a result, a lot of groups approached the lizardfolk lair as a simple dungeon crawl and slaughtered their way from room to room. Obviously, that takes a lot longer in terms of game play than negotiating with the queen, then going around the lair to talk to various groups. So, the entire thing was less than one session.
I slacked off on this because I hit my nadir during these last two sessions where I felt like nothing mattered and there was no hope; everything was awful, so why should I bother. After this sessions, I essentially cancelled the game. My heart isn’t into it, my mind can’t focus on it, and I’m finding certain elements of Roll20 to be detrimental to my fun. Perhaps it’s a temporary thing; I deal with COVID-19-related things almost every week at work, so I never get a break from hearing about it and it hit the point where I just didn’t want to play because it wasn’t enough of an escape for me.
One of the other GMs in the group is going to run some Deadlands for us for a bit. I don’t know when I’ll be back to DMing Ghosts of Saltmarsh. It may not happen until it’s safe to meet face-to-face again. Or, after a couple of months off, several sessions as a player, I’ll be ready to go again. Who knows?
Regardless, we stopped at the end of “Danger at Dunwater,” so, it was a good stopping point and gives me a lot of flexibility when we start up again. If it’s online, I’ll just stick to what’s there, in the materials I purchased for Roll20. If it’s face-to-face, I can incorporate all the stuff I originally wanted to.