The group debated the meaning of the slots in the bases of the platforms upon which the four-armed statues stood and decided they were intended for coins. Since they had not returned to town in quite some time, they didn’t have a variety, so they put gold coins in all the slots. As this caused no change in the statues, Herrick utilized his slippers of spider climbing to descend the central shaft between the statues. The statue with the platinum base came to life and leapt upon Herrick, slashing with with all four arms and biting at him. The surprise attack mutilated Herrick’s body.
Herrick was dead.
The rest of the group avenged their deceased friend and once the gargoyle lay defeated in rubble, they retrieved their friends body. They noticed cocoon-like pods hanging underneath a nearby ledge, two of which trip. Taking no chances, Baersora summoned a lightning bolt, frying the pods and spilling their contents to the floor*. Several of them contained shapeless masses of flesh, but two seemed to contain people. The first was an armored warrior, the other a tortle. After a brief standoff with both sides accusing the other of being doppelgängers, they determined that no one was a identity-stealing shapechanger. The warrior introduced herself as Satina Kari and the tortle introduced himself as Kalvok.
Leaving the gargoyle room behind, the explorers decided to check out the corridors, rather than the central shaft. They made their way to a hallway that split off to a set of stairs leading down, but passed that to examine a large stone door blocking the end of the hall. After failing to open the door via brute force, Kalvok transmuted the entire slab into mud, revealing the room beyond.
A ledge surrounded a large sunken area in which three blinded zombie wandered around, painting crude images, one of which the group recognized as their wayward friend Rayla being sucked into a sort of dark hole. They assumed this meant she was, in fact, dead and not run away. They attacked one of the zombies and a rotting t-rex burst up from the floor. They smacked it down and it burst open, spewing more zombies into the room, which they dealt with in short order.
Through all the commotion, the painter zombies continued their art, ignoring the explorers, so the group took the opportunity to examine the statues around the room and found a secret door leading to a hidden crypt. In their eagerness to examine the sarcophagus and its treasures, they set off a successful of traps. Baersora nearly joined her brother when she put on a beaded necklace which immediately exploded, engulfing the room in flames.
Since Baersora joined her brother as a hairless dwarf (though she’s still alive), the group took a while to treat their wounds. They moved on, backtracking a bit until they found another stone slab at the end of a long hallway. They decided to try the other direction first and found themselves in a chamber dominated by a huge mirror. Careful to avoid looking into it, Baersora through a piece of rubble at it, shattering the glass and causing a multitude of scared, angry, and hostile creatures into the room…
* A truly cruel DM would have had the brand new characters take damage from that lightning bolt, but they didn’t know I was using those cocoons as a mechanism to introduce new characters into the Tomb of the Nine Gods, so I just had the lightning bolt split open the cocoons.
This night’s adventure was just trap after trap after trap, it felt like. I even forgot one in the hidden crypt (Sobek would’ve been hit with three in a row). I was sort of disappointed in the zombie t-rex fight; they beat it down in one round. Part of that is Sobek’s ranger abilities; he’s built to do massive damage in a first round attack against undead.
The new characters are a paladin (Satina) and a druid (Kalvok). Next session, I’ll build the mirror room in Dwarven Forge and fill it with everything that spilled out of the mirror of life trapping. I suspect they’ll barely fit in the room, especially with the characters crammed in there. That should be a fun fight. 😀