As the mirror shattered, all the creatures trapped within spilled out into the room. Each exploded in a shower of gore as one followed, then another, and another, until all that remained was a blood and guts covered man, standing trembling amidst the carnage. As the explorers took stock of what had just happened, they determined the man’s name was A’tan, but it seemed that centuries of being trapped in the mirror robbed him of his faculties; he spoke only gibberish.*
They took some time to rest before continuing their explorations. They returned to the room with the giant four-armed gargoyles and followed the main corridor exiting that room to another green devil mouth. This one contained only a lizard, an ordinary lizard that a druid awakened. The lizard explained that some human explorers intended to use it to check areas for traps, but it ran away and hid and just wants to escape the tomb. Kalvok allowed the lizard to ride on his shell as they continued their explorations.
A nearby secret door led to a room with a red candle that, when they removed it from its sconce, caused lava to start pouring into the room. They hastily shut the door and abandoned thoughts of examining that space, turning their attention toward nearby stair that led to a stone slab similar to one they encountered earlier. Sobek high-fived the painting of the man on the mural causing the slab to retract into the ground. As a precaution, they placed their immovable rod on top of the slab as they stepped over it and explored a simple maze and another green devil face from which they heard ominous whispering. In the center of the maze, they found a black opal crown. As soon as they took it, they heard the slabs start to rise. Beating a hasty retreat, they exited the maze through the doorway they held open with the immovable rod, removing it just in time to trap two bodaks in the maze preventing them from reaching the group.
They decided to retrace their steps and try the other stairs. At the bottom, they found a treasure chest and a large vaulted chamber beyond. They put the immovable rod to use once again to block a boulder that fell from the ceiling and rolled down the stairs towards them after opening the chest. That threat dealt with, they found an invisible key within the cest. They discovered an acid-filling pit the hard way, but avoided falling in and continued to explore the room. The color-changing sarcophagus in the center of the room proved boggling, as it was not a fit for the key they found. A mural of a maze on the wall managed to ensnare Sobek, and while he navigated the maze, the others had to deal with ten minotaur skeletons entering the room from concealed niches all around. Large though they may have been, they proved no match for the power of Satina’s god and the efforts of the companions. Eventually, Sobek returned from the maze with a green crystal key that fit the lock on the sarcophagus. They waited until it matched the key’s color before trying it, and were rewarded with Unkh’s robe of scintillating colors, along with the spirit itself (who possessed Kalvok).
In one of the niches formerly occupied by a minotaur skeleton, the group found a hidden passageway leading to a grandfather clock with a jewel in its pendulum. The invisible key fit the invisible lock and they found themselves one gemstone, the fabled Navel of the Moon, richer. They decided to rest again, before continuing their explorations…
* After setting up this encounter, I said “Nope. This is stupid.” For one, the room I built in Dwarven Forge is TWICE as large as what is in the adventure. It’s a 15′ x 15′ room. Three large creatures, five medium creatures, and a small creature came of the mirror all at once. Realistically, they probably could fit, though it’d kind of be like a bunch of frat boys cramming themselves into a phone booth. Had I actually been able to build a 15′ x 15′ room (which I did not have the right Dwarven Forge pieces to do), I wouldn’t have been able to fit them all in. So, after mulling it over for a few days, I speculated that whoever wrote the encounter and whoever drew the map were NOT in communication at all and decided to just have all the creatures telefrag each other until only the commoner remained, covered in all the viscera exploding all over the room. It was more entertaining than a fight with such a huge bottleneck in an adventure I think everyone is getting a little tired of.
On another note, the immovable rod has to be one of the move versatile and useful magic items in the game.