Monthly Archives: September 2018

Tomb of Annihilation – Session 10


After a week of travel or so, the group finally made their way across the marshy basin, finally arrived at the Heart of Ubtao. At first glance, there did not appear to be a way to ascend and explore the floating earthmote. A elf woman called down to them from above, inquiring as to their identities and purpose, then invited them up with an arcane doorway. She introduced herself as Valindra Shadowmantle. Sobek’s superior sense immediately identified her as undead and he was able to detect several others behind a closed door, as well. Valindra was interested only in talking, however, and told the group she, at the behest of her master, sought a relic in the jungle called the Soulmonger. Even now, she had minions searching for it, though she suspected it might be someone in the vicinity of Omu. Our heroes confirmed that they were headed for Omu and she seemed pleased as her minions had not yet investigated the lost city.

Sobek relayed to Baersora in Draconic that the woman was, in fact, undead disguised to appear living, and Baersora shared the information with her brother and Nali in Dwarven. At this, Valindra revealed that she spoke both Draconic and Dwarven and suggested they take this opportunity to part way peacefully, unless they intended to attack her. Despite Sobek’s misgivings about leaving undead undestroyed, they decided she was likely very powerful, perhaps a lich, and took advantage of her offer to part ways peacefully. She opened another arcane doorway for them to reach the jungle floor and bid them good fortune in their travels.

A few days after leaving the Heart of Ubtao, they veered of course from Omu to investigate something else they spotted while on top of M’bala. Lodged in the trees, about halfway between the Heart of Ubtao and Omu was a ship. A voice called down to them, asking for help, then shouted a warning as a corrupting ooze, a purple slime, and a mold zombie emerged from the surrounded muck. They fought off the oozes and undead to the gratitude of the marooned crew in the branches above. Their ship had crashed in the tree tops and they were injured, unable to descend and now, without food for four days. Sobek and Herrick worked to get everyone up into the ship where the captain, a cat-man (perhaps a Tabaxi) introduced himself as Captain Ra-Jareez*.

Their ship was a Spelljammer. He explained, in brief, how it flew and that their helmsman caught a tree branch through his face. Sobek shared some of his food with the remaining crew and they discussed how best to get down and back to civilization. Ra-Jareez was not keen on hiking through the jungle for weeks to reach Sasserine and eventually came up with an idea to build a raft out of the wreckage and attach the spelljamming helm to that. Unfortunately, they had no one to pilot the vessel. Ri-Tikki Stargazer perked up and suggested perhaps HE could learn to fly it. Ra-Jareez thought this was an excellent idea and gladly accepted the Kenku’s offer of aid.

After saying farewell to Ri-Tiki Stargazer, they proceeded uneventfully for another week or so, losing track of time as the days ran into one another until at long last, they approached the Lost City of Omu.

* The Wreck of the Star Goddess was originally a Halruaan sky ship. However, since I set Tomb of Annihilation in the World of Greyhawk instead of the Forgotten Realms, that really didn’t work for me. Personally, I think it should’ve been a crashed Spelljammer all along, so I just changed it. How did Ra-Jareez get another ship of his own and part ways with Captain Straxius and Sea of Stars, and how did he crash it in the Amedio Jungle? Well, that’s a story for another time. If you didn’t keep up with my Spelljammer game here, Ra-Jareez is not a Tabaxi, but is, in fact, a Nkosi from Midgard. He’s still an unlucky scoundrel, however.

Switching jungle travel to narrative mode was something I should have done several sessions ago, particularly when it became clear that the Gloomwalker Ranger Sobek’s class/racial abilities made overland travel in the jungle trivial (they cannot become lost and he automatically finds food and clean water). Moving, cat death, Gen Con, and new cat** provided enough of a distraction that I didn’t think of it until just last week. Things should progress much more meaningfully now. Plus, next session, they’ll be in Omu. Won’t that be exciting? (No spoilers if you’ve played/read it!)

** Yes, new cat. We adopted a kitten three weeks ago. He was born on May 4th (Star Wars Day!) so we renamed him Bendu. Our little Bendu bears little resemblance to the Tom Baker-voiced character in Star Wars Rebels, however. He spends our game nights going from person to person, wanting snuggles.

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Categories: D&D | Tags: , , , , ,

Tomb of Annihilation – Session 9

The hiatus lasted longer than we intended due to player absences, but at long last, we have returned to the Tomb of Annihilation! When we last left our heroes, they had just discovered a secret passage leading out of a large chamber full of cat imagery (cat statues, cat murals, etc. etc.). Down they go…

The cramped passageway lead into a hallway containing multiple doors, after find a false door hiding a trap, they tried the double doors at the center. Beyond those lay a city in miniature, with rivers of molten silver. Despite the liquid metal flowing through the room, the air was chilled. Herrick stepped in and was immediately engulfed in flame, the victim of a trap. After tending to Herrick’s wounds, the group figured out the best way to explore the room and took the opportunity to claim some loot and recover from their trials so far.

After that, they tried the last door in the hallway and stumbled into a trap that teleported them back into the deep passages they already explored, they spent an hour or so retracing their steps to the cat room, where they chose a different door. This led them to a collapsing room with a great number of agitated baboons and a hole in the ceiling leading outside. Sobek calmed the primates and with the aid of Herrick’s slippers of spider climbing, they escaped the hidden shrine, choosing the jungle above over further exploration of the buried temple.

Unfortunately, the partially devoured carcass of their triceratops rotted as evidence of an undead hoard having passed over them while they were in the shrine. They gathered what supplies they could and proceeded into the jungle on foot.

So, I skipped an encounter with a doppelganger that would have totally killed Herrick (he was down to 1 HP after the fire trap). Mostly, because I did not want to adjudicate a combat by notes or by having everyone else leave the room (the layout of the upstairs where the game room is makes that impractical). Plus, I didn’t want to introduce an element of one of the PCs being replaced by a shapeshifter at this point.

They were specifically supposed to be unable to exit the underground complex via that room with the collapsed ceiling and baboons, but when they have the tools to make it work and there’s no non-arbitrary reason to allow it, then you have to go with it. Frankly, I don’t even mind, despite all the really interested stuff being skipped, because they earned the gear that they used to get out and it was a good use of their abilities (abilities most PCs did NOT have when that particular adventure was written).

It’s pretty clear at this point that no one (even me) is interested in sandbox jungle exploration, particular with the time limit imposed by the adventure (I’ve spoken about this problem at length in previous posts), so I think I’m going to switch the weeks of jungle hiking to narrative mode.

Hopefully, we’ll get back on track now and be able to have many consecutive sessions of adventures.

Categories: D&D | Tags: , , , , ,

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