Having reached the summit of the M’bala plateau, our heroes searched the village in which they found themselves. Two huts remained fairly intact; the rest lay in ruins. From the nearest intact hut, they heard a voice calling to them. A fair-haired, bedraggled young woman welcomed them to the village, such as it was, and wondered why they would climb to the top of M’bala. They explained they were looking for Nanny Pu’pu.
The young woman claimed to be her granddaughter and that Nanny Pu’pu was ill; stricken with the same plague that ravaged the rest of the village. She was on the mend, but it was safest for all that she remain isolated in the other hut at the far end of the village. She told our heroes that if they wanted to help, they could deal with the tribe of pterafolk nesting in a cliff on the other side of the plateau. The pterafolk killed the weakened villagers and were the primary reason she was alone with her grandmother now.
Our heroes weren’t entirely convinced the young woman was telling the truth, and in fact, suspected that she was Nanny Pu’pu. Despite their misgivings, they decided to investigate the pterafolk, asking the young woman to show them exactly where the cliffside nest was located. She led them to it, though it was not visible from on top of the plateau. She left them to their task and returned to the ruins of the village.
Herrick used his shoes of spider climbing and his natural charm to lure the pterafolk out of their cave nests and chase him to the top of the plateau where the rest of the group waited. While the pterafolk proved tougher than they expected, after a short battle, they eliminated their foes. Herrick returned to the cave to search for valuables and found a few trickets, as well as a kenku calling himself Ri-tikki Stargazer. The kenku was bound, waiting to become a meal for the pterafolk.
Ri-tikki told Herrick he was captured while trying to talk to the pterafolk. He showed the dwarf the rock chimney in the back of the cave that led back to the surface; an easier route than scaling the cliff. The kenku knew little of Nanny Pu’pu, so they returned to the village while keeping an eye on the former captive. When they returned to the village, they found a gnarled, bent old woman stirring a cauldron. She greeted them and it was evident to our heroes that this was the true form of Nanny Pu’pu. She was disappointed that they only killed the pterafolk in the lair; the ones out hunting would continue to be a problem for her.
She was all too happy to tell them she had nothing to do with the increase in undead activity, but she knew a place more likely to hold clues: Omu. She strongly suggested one or more of them stay for dinner. In reply, Herrick stabbed her in the face and in a brutal smackdown, they killed the hag*.
After scouring her hut for a few valuable baubles, they contemplated their next move: an expedition to Omu.
And that’s it for Tomb of Annihilation until after I move and get settled into my new home. There are still two game sessions left, but I can’t GM for a game I can no longer prep for (I had to pack up the game room and all my RPGs), so someone else is taking over the GMing with Blades in the Dark. I expect we’ll get at least two to three sessions of that before I’m settled into the new house well enough that I can resume Tomb of Annihilation.
The new gaming area will be more spacious. In the first photo, you can see the 20′ long room, looking into it from the doorway to the attic storage (also I’ll be GMing from this end of the room). At the far end of the room will be the drink/snack station (plumbing is roughed-in, but I don’t expect to be able to put in a bar sink just yet; that’s for future expansion). The table will sit centered under the two ceiling fans (you can see the boxes they’ll be mounted to). To the left is the library nook, pictured in the second photo. I’m currently designing a wrap-around book case to fit in that space which will hopefully fit all my RPG books. The right side of the room will have Ikea Trofast** storage units in which I can keep all my Dwarven Forge and small shelves on top for my miniatures (pre-painted cheap plastic minis will go in bins, and stuff I’ve painted will be on the shelves). The left side of the room will be board game storage, hopefully with BoxThrone units, once they become available.
I had thought about hanging art on the slanted walls, and while I know that’s possible, it looks complicated for someone who is not particularly handy. I may just leave them bare until I can do something else with them, like maybe murals. How cool would it be to attach molding to those slanted walls to look like windows looking out over a sylvan glade? I don’t want the room to be too dark (I like to game in the light), but I dream of it evoking a sense of fantasy wonder (without it looking like a dungeon, thought that was my very first idea).
* Took me by surprise, lemme tell ya. Thus far, she’d been a little creepy and talked of eating people, but had not actually done anything aggressive or even threatened them. They beat her down in two rounds; too little time for her to activate the flesh golem buried in a shallow ditch right next to them (good thing for them).
** My wife should be proud that I remembered the name on the first try this time; I’ve been calling them Trocar, Tropan, Trostar, etc…. everything except Trofast.