Batari goblins awaited our heroes as they fled the collapsing shrine. While the battlestacks intimidated them at first, they soon cut the gobbos down to size and defeated the snarling, smelly humanoids. After determining the goblins hadn’t injured their triceratops, now named Stampy, they searched the camp again. Sobek surmised the goblins were not the perpetrators of the attack on the camp, nor were they guardians of the shrine; they were simply a wandering band seeing an opportunity for looting.
The group found survivors’ tracks leading further along the river, and followed them. After another day of rainy travel, they encountered a group of adventurers from Sasserine clustered around a tortle showing off his shell. After their anti-social counterparts departed, the tortle greeted the heroes. He introduced himself as Baka, a jungle guide. A map of the jungle was carved in his shell, and he traded information with the heroes. He told them of a location nearby he called The Stairs to Nowhere, and told them about the hag at the Mbala ruins, Nanny Pu’pu. They decided to stay the course and continue following the trail. Baka thought it was possible the tracks lead to Camp Vengeance, a few more hours up the river, and they surmised that the hag was a possible candidate for the cause of the undead troubles.
They arrived at Camp Vengeance and were permitted entry. The Commander, a human native of the area and staunch worshiper of St. Cuthbert immediately attempted to conscript them into his service. As far as he was concerned, nothing they were doing was as important as going on patrol in the jungle to combat the undead. He knew nothing of the curse they’d been told about in Sasserine and didn’t care; people who died should stay dead and he was going to make sure as many as possible would do so. Fortunately, he was not entirely unreasonable, and Baer was able to convince him that their next destination, Mbala, might prove to put a stop to the undead scourge once and for all. He agreed to send two soldiers with them, and they settled in for the evening.
Camp Vengeance is encounter about which I have mixed feelings. As it is written, it seems like the writers think the PCs will have no problem whatsoever being conscripted by a commander who has piles of smoldering corpses just outside his compound. Yeah, you can assume the bodies are of undead, but once they’re in a burning pile, how can you really tell if they were undead or if they’re just the bodies of people who pissed him off. Plus, the fact that he just assumes the PCs are his to command, regardless of the circumstances and it’s written so that he will just outright arrest anyone who says “Screw you, man, we don’t work for you!”, well, that has the makings of a very ugly situation. The camp could easily turn into a TPK for an independent-minded group. I’ve never gamed with a group of players who, when confronted with an belligerant NPC who insists they now work for him, go along with it right away. “Yeah, OK! Cool, we’re now conscripts. Awesome!”
On the other hand, it could have been really interesting to see what happened if they set Stampy on a rampage inside the compound; Camp Vengeance’s stockade is strong enough to stop a rampaging triceratops from the outside, but is full of tents and squishy people inside.
So, that’s two major locations in two consecutive sessions in this adventure so far that I’ve come away thinking “How the F— is this supposed to be fun for the players?”
Also, I want batari battlestack minis. I had ZERO luck stacking my existing goblin minis, and if I had, that would have been AWESOME.
We will now be on a multi-week hiatus as I prepare for Gary Con X. Next session will be a playtest of one of my D&D adventures, “Fairy, Faerie, Quite Contrary” and the session after that will be a Cyborg Commando playtest so I’m familiar with the rules for the game I’ll be helping run a tournament of.