Tomb of Annihilation – Session 1


Dramatis Personae

Baersora “Baer” Stoneforge – dwarven sorceress (Divine Soul, anthropologist)
Herrick Stoneforge – dwarven rogue (Scout, archaeologist)
Nali Fim – dwarven fighter (Battlemaster, guild artisan)
Sobek – lizardfolk ranger (Gloom Walker, outlander)

The Stoneforge siblings, along with Nali arrived in Sasserine, aka Port Nyanzaru, on the heels of an expedition led by their mentor, with whom they’d lost communication. They disembarked from their ship in the mid-morning, a few hours before their scheduled meeting with their benefactor, Syndra Silvane. It was another fine day in Sasserine, hot and humid with the ever-present chance of rain.

Time was their to kill, plus they weren’t quite sure how to find Wakanga O’tamu’s shop, where they were to meet with Syndra.

After browsing the market and investigating one of the town’s two inns, they decided to go ahead and meet with Syndra. Wakanga welcomed them in and offered them refreshments before sending them to the back room, where a masked figure sat in front of the cold hearth. A lizardfolk warrior watched from the corner.

She explained that she was once an adventurer until an untimely death put an end to that. After her resurrection, she chose to outsource, hiring Herrik & Baer’s mentor, Geoffrey Mutcalf the Elder, to investigate the various ruins hidden in the jungle. Recently, however, she, and other like her, who’d been raised from the dead, were afflicted with a curse. According to her sources, this curse, a wasting disease, was instigated by a relic known as the Soulmonger. The effect remained localized at first, but spread now and within months would encompass the entire world. She immediately changed Geoffrey’s mandate to find the relic, however a few weeks ago, he and his time disappeared and Syndra’s had no further contact with him.

Syndra offered the group compensation to search the jungle for Geoffrey and continue his task of locating the Soulmonger and ending the curse. She introduced Sobek, an outcast from one of the lizardfolk villages who could serve a guide. They agreed and set out into the market to equip themselves for the trek ahead.

While gearing up, they decided a mount would help tremendously while trekking through the jungle and a large, beaked, three-horned reptilian creature caught their eye. Pooling their money resulted in too little money, despite their haggling, so the Baer returned to Syndra and asked for an advance on their funds in order to procure supplies. She bolstered their funds to the point they were able to afford the great beast. Sobek took the lead on handling the triceratops as they made their way out of the city.

The exited Sasserine through Old City and passed by Executioner’s Run, a rectangular pit where criminals fight for their exoneration and freedom by running from savage beasts. While they watched once such “execution,” Baer noticed her coin purse lighten. A scraggly man cut her purse and ran. The dwarves gave pursuit, trailing coins from Baer’s pouch until they lost the man in the crowd. Baer mended her pouch with a spell and they left Sasserine behind.

For their initial foray into the jungle, they chose to follow the river as depicted on the map Syndra provided. Sobek already knew the location of several ruins in the jungle, but they felt following the river would mitigated their chances of getting lost. As dusk approached, while inspecting a strange idol depicting three monkeys, an allosaur charged out of the brush, intending to make them a meal. Fortunately, they prevailed and instead made a meal (several!) out of the allosaur before making camp for the night.

And so we begin Tomb of Annihilation. The adventure comes with fairly detailed rules on exploring the jungle and how to determine if the PCs are lost. I won’t need those since the gloomwalker lizardfolk ranger has sufficient abilities to ensure they NEVER become lost (it’s certainly less bookkeeping for me that way).

The monkey idol encounter was their first potential TPK; I misread some details about that particular encounter and didn’t realize exactly how much damage it could dish out just because they happened to do X Random Thing within a certain distance or Y Random Thing even closer. I totally fudged that because I absolutely despise Session 1 TPKs during games where the players have spent so much time crafting their characters (I should wait until session 2 for that, right? :p).

Despite that mis-step, it was made abundantly clear that the level of challenge in Tomb of Annihilation would be substantially greater than they regularly faced before, so I suspect they’ll be very cautious. Appropriate for a part of (mostly) dwarven jungle explorers.

I set the adventure in Greyhawk instead of Forgotten Realms for several reasons:

  • I prefer Greyhawk.
  • Their Hoard of the Dragon Queen characters essentially failed and dragons are rampaging across the Sword Coast.
  • I think WotC should’ve been ballsy enough to explicitly set some of these adventures in other worlds (Hoard of the Dragon Queen/Rise of Tiamat in Dragonlance, Princes of the Apocalypse in Greyhawk, Out of the Abyss in Forgotten Realms, Storm King’s Thunder in Forgotten Realms, Curse of Strahd in Ravenloft (which they did, if I recall), and Tomb of Annihilation in Greyhawk).
  • I prefer Greyhawk to Forgotten Realms

It’ll be interesting to see what they do with their triceratops. On paper, it’s a powerhouse of a beast, capable of stampeding over lesser threats with impunity. Of course, they’re using it as a pack animal and it’s not really trained to support them in combat. (*mischief ensues*)

Oh wait, some of my players read this. Did I say that out loud?

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One thought on “Tomb of Annihilation – Session 1

  1. bruxistential

    Cool Session! Look forward to reading more of them.

    I, too, prefer Greyhawk.

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