5th Edition Spelljammer – The Wand of Orcus, session 21

 

After sleeping on it, the crew decided to follow the path into the narrow, twisty tunnels. For days they followed this path, dealing with sheer drops, treacherous under hangs, and ropers. Eventually, they arrived in a vast cavern filled with bones.

The bones covered the ground in all directions, for as far as their eyes could see. Animal bones, from creatures both familiar and unknown, human bones, and many, many dwarf bones. They crunched through the cavern for hours, taking care to avoid areas where they saw undulating motion in the bones. Eventually, they came to a carved, stone doorway. Beyond, lay what appeared to be an ancient library.

Most of the tomes were crumbling or unreadable, written in an ancient dwarven dialect no one could translate. Exploring deeper into the library, they came across an automaton browsing the stacks. It greeted them, despite their suspicious bearing. The automaton introduced itself as Rune; a construct of the dwarves, perhaps the last survivor of their civilization.

From their conversation with Rune, they learned it knew of the Shadowlords’ lair, but nothing of Queen Garria. It asked to accompany them, and after a brief discussion, they agreed. They set out, back into the cavern of bones and Rune led them to passages which took them deeper into the Underworld.

Rune’s guidance took them out of the cavern and down into caverns full of giant fungi. They had entered the Demesne of the Mushroom King….

Rune will be taking the place of Sumner in the coming sessions. Sumner’s player felt the minotaur warlock/paladin was overlapping in abilities with too many other party members and the lack of a dedicated cleric was hampering them somewhat. He’s going to play both characters until the party returns to the surface, then Sumner will retire to the ship. This has the added bonus of keeping the ship in the hands of someone more trustworthy than Ra-Jareez (“Ra-Jareez has done nothing! This one is innocent of these crimes!”).

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