The next morning, Queen Garria gave them a tour of her castle. They noticed an ancient axe above her throne, an heirloom from an ancestor. The same axe was depicted in a statue in her garden of an armored, bearded man battled a fat, goat-headed demonic creature. When asked, she explained he was the ancestor to whom the axe belonged, shown battling Orcus.
Just then, a page ran up to them. Apparently sent by Queen Garria to a nearby druid’s grove, he spun a tale of a mist that ignited flesh where it touched and a disturbing lack of druids. Not only were the druids nowhere to be found, but the trees in the groves were twisted and corrupted.
Queen Garria implored the crew to grant her a favor and investigate. In exchange, she would give them a letter authorizing a line of credit with the ship builder in nearby city of Bryttan. Eager to further customize Sea of Stars, the crew agreed.
They flew the ship north to the grove as indicated by the page’s instructions. A thick mist hung over the trees, obscuring visibility to the point that they could find a safe place to descend into the grove, so they descended the ladder to enter the grove via the road.
The twisted paths winding through the grove led them past gnarled, corrupted treants, one of whom took objection to the fleshlings in their midst. After defeating the angry tree, they found the center of the grove: a massive oak tree with red leaves.
After a quick search, they found a hollow beneath the tree and descended into a small crypt filled with gnolls performing a profane ritual. Several of the gnolls were so gaunt as to be nearly skeletal, and they turned to attack. After a pitched battle, the officers of Sea of Stars searched the crypt for clues as to the gnolls’ purpose. The fire mist was as thick as ever outside, but they found a secret door in the back of the tomb leading deeper underground….