Day 10 – Craziest in-game experience
The D&D games I’ve played in have never really been crazy-go-nuts cuckoo bananas, so this story might seem pretty mundane. I was playing my dwarven fighter, Balthazar Bouldercrusher, in a Spelljammer game in the mid-90s. We had landed our ship, At-Will (rechristened because of a poorly-worded Wish that allowed one of the officers to heal anyone fully “at-will”; it only worked when we were at a location called “At-Will”, so we renamed our ship that), on a planet and were doing something, as adventurers do. We came across the lair of a dragon. Naturally, most of the crew turned tail and ran. At this point, I was already fed up with the harassment I was receiving from one of the other players because I was the new guy in the group and I didn’t drink, smoke, or smoke weed, so I didn’t have any sense of self-preservation with this character. I got myself in a position to jump on the dragon’s back. So, it flies out of it’s lair while I’m wailing away at its head with my vorpal battle axe.
I didn’t single-handedly defeat the dragon, but I did show up all the other characters who had fled from the creature. Only Balthazar was willing to stand fight, and he survived to fight another day.
Like I said, it’s not a crazy story, but it was one of the few crowning moments of awesome I’ve had with a character.
And now that I’ve typed all that out, I thought of something that might actually be considered crazy. I don’t want to delete everything I wrote, so you get a two-fer. I was playing an anti-social halfling druid in D&D 3.5. I don’t remember why we were investigating a dam some bandits had built, or why they had barrels of smokepowder, but I remember what I did with them. I wildshaped into a gorilla and started flinging barrels of smokepowder at the bandits and the dam.
IT WAS ON LIKE DONKEY KONG.
That’s a true story. We blew up the dam and defeated the bandits. It was awesome. My character left the party shortly thereafter because I had his character background written in a corner; he literally had no other reason to continue adventuring with the group at that point, and the GM wasn’t throwing me any reasons for him to stay with the group, either.