Star Wars: Edge of the Empire – The Jewel of Yavin, part 5

This entry is written from the point-of-view of my Edge of the Empire character, a Duros politico named Baniss Mulk. It will have spoilers for Fantasy Flight Game’s adventure The Jewel of Yavin. You’ve been warned!

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Duros malePersonal Journal – Day 6811 of Exile

Much to my surprise, no one fell to their death as we climbed up the central air shaft toward the vent that would lead up into the museum. Apparently, Cloud City has problem with pest control, but we managed to avoid the rawwks* nesting in the air shaft. We didn’t even set off the alarm when we broke into that storage room, though we had to neutralize a droid and destroy another. There was another security droid patrolling the museum, but Herrick took care of that one while I opened the door to the room holding the Jewel of Yavin.

Unfortunately, there were guards in that room and before I could tell them about the plight of the Duros people (or subject them to my brilliant drunken, recently passed-out partier schtick) they opened fire.

The situation was not ideal.

Despite our efforts to relieve them of their duties, they tripped the alarm and locked the door. Ungrateful mammals! Naturally, this summoned more guards to shoot at us. Apparently, at ME, specifically. Caring not for the plight of the Duros people and their designated representative, they gunned me down.

Darkness took me, and I strayed out of thought and time… The stars wheeled overhead, and every day was as long as a life age of the earth… But it was not the end. I felt life in me again. I’ve was sent back until my task is done, revived by Dr. J. When I had my wits about me, I resisted the urge to change into stark, white robes. The room was filled with the bodies of the hapless guards who were more dedicated to their jobs than their lives. In short order, we snatched the jewel and made our escape.

I called Arend Shen to arrange our pickup, as planned. We made our way to the pickup and boarded the waiting speeder. Naturally, someone decided to plant a bomb on the speeder and also sent a squad of goons to shoot at us just in case our speeder didn’t blow up (which it didn’t because we’re that good). Arend had betrayed us! My opinion of mammals and their trustworthyness has not improved. In a fit of bigotry, I suggested we steal Baron-Administrator Calrissian’s ship in which to make our escape. That was vetoed.

It wasn’t easy, but we returned to our ship and blasted off with the jewel and no payment. Selling such a rare and distinctive gem will be a challenge, but I’m hoping to at least break even. The universe owes me that.

And thus ends The Jewel of Yavin. I like the FFG Star Wars system, almost as much as West End Games’s d6 system. I don’t think the system is perfect and the adventures definitely assume you have a well-diversified party (despite our efforts, we were still lacking in a few key skills and we learned that the adventure benefits from NOT having your pilots be your tech people… who knew?). I wonder if some of the difficult of the adventures is because they’re fairly early products and the writers are still getting a handle on the system. They definitely assume you’ll be utilizing the Destiny Pool liberally.

I did not particularly like playing Baniss. The Politico is a “face” character, a fast-talker, and that is not the type of character I’m good with. I think I would’ve been happier with a techie or a pilot-type character (I liked Kelko Gen, RIP). Our group also didn’t seem devious enough to think of all the ways we could get an edge in this adventure, either that, or those were not telegraphed sufficiently. In that regard, it reminded me of some of those old style adventure games where you had to combine random things to find the solution to the puzzle and once you knew the solution you could see in what twisted way it made sense, but it didn’t if you weren’t in a very specific frame-of-mind.

Several people expressed an interest in playing more heroic characters, so Hoard of the Dragon Queen for D&D 5E is being greatly anticipated. We were basically criminals in this Star Wars game. They were goblin pirates in the Pathfinder game. They were very anarchic treasure hunters in the D&D 4E game before that. Heck, I’m looking forward to GMing for a group of heroes. Plus it’ll be good to play D&D again.

 

* I had a HUGE disconnect with this creature. Apparently they’re native to Bespin, yet inhabit the floating cities and mining platforms. Have those structure been there long enough for a mammalian species to evolve on a GAS GIANT?  I can buy the gasbag creatures living in the clouds, but furry mammals evolving on a gas giant, even flying ones? Totally wrecked my suspension of disbelief. I know, I know. It’s STAR WARS. But still, some writer didn’t think through this when they invented rawwks.

 

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Categories: Star Wars RPG | Tags: , , , | 1 Comment

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One thought on “Star Wars: Edge of the Empire – The Jewel of Yavin, part 5

  1. Matthew W. Jeffries

    Very good write up.

    I can only assume that “native” is a relative term meaning the Rawk flying mammals came to the planet thousands/millions of years ago and found a niche. It cannot mean that the Rawks actually began life and evolved on Bespin. I’m open minded, but I agree how ridiculous some of these scifi concepts are in star wars.

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