Monthly Archives: October 2014

Star Wars: Edge of the Empire – The Jewel of Yavin, part 4

This entry is written from the point-of-view of my Edge of the Empire character, a Duros politico named Baniss Mulk. It will have spoilers for Fantasy Flight Game’s adventure The Jewel of Yavin. You’ve been warned!

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Duros malePersonal Journal – Day 6810-6811 of Exile

After narrowly avoiding complete failure by falling bass-ackwards into an invitation to the gala, we took a few moments to change clothes and freshen up. Agents of the Chiss persuasion were hanging out in the lobby and we overheard them talking about Herrick, so he decided to not return to the room with us and go hide elsewhere. We make plans to meet with him at the gala. At this point, I am convinced whatever greater power there is controlling the universe has it out for us. Forget crime lords or the Empire, FATE itself seems determined to destroy our lives.

Once we arrived at the gala, I got busy working the room. We saw some of the other bidders, like the Togruta, Shraya. Zekra Fol accosted Herrick and Xena, and demanded to know if their killing of Razer was a hit. I got her alone and assured her it was actually an accident before asking her if she was familiar with the plight of the Duros people. I explained how our planet was folded into the Corellian sector against our will and how my father died to ensure my mother and I escaped so we could continue to fight for Duros independence. She was less than sympathetic; I don’t know what I expected from a mammal. I managed to anger Shraya to the point that she left the gala; I would have thought a Togruta would be sympathetic since the Empire is known to have no love for non-humans.

While the others tried to figure out ways to steal the Jewel of Yavin, I continued to work the room. Sadly, no one cared to learn about the plight of the Duros. You’d think the mammals would have a greater appreciation for THE PEOPLE WHO BROUGHT HYPERSPACE TRAVEL TO THE GALAXY. Without us, they’d still be flitting about in deathtraps, clinging to their atmospheric-skimming orbitals and unable to reach out to the stars. But that’s okay. No need to show the least bit of respect for the species that allow them to crawl out of the primordial muck that was their worlds before interstellar travel.

At some point in the evening, Herrick and Xena got called into a meeting with Kaltho the Hutt. That’s not going to go well for them. Hutts have a lot of money, though, so I decided to see if Kaltho was familiar with the plight of the Duros. According to his Major Domo, he would be happy to give me a loan. Yeah, sure, I have no problem pledging my arms, legs, and first three children to the Hutts.

The gala ended and someone won the auction. We knew it was important to get the money as soon as it was transferred; the gem would wait. We tracked down several banking droids we could slice to re-direct the funds and decided to go after the one furthest away. It would shut down for the evening first and would also take the longest to return to its charging station. If we failed at that droid, there were two more to try. We found it in a fairly deserted area and, using a combination of the restraining bolt I purchased and brute force, we wrangled it into a service lift. Xena sliced the lift to lock it down between floors so we could work on the droid in private. Having some sort of dataspike would sure have been handy, but she managed to get the funds transferred. Unfortunately she saw that her new benefactor, Kaltho the Hutt, was the winning bidder. I calmed her panic attack by pointing out that she wasn’t stealing from the Hutt. He… or she, I’m not sure which phase of life Kaltho is in, paid the auction house and we stole from the auction house. We didn’t have time to properly dispose of the droid and cover our track completely, though, so we sabotaged the lift and sent it crashing down to the bottom of the shaft with the droid in it. Hopefully, digging its “black box” out of the wreckage will take long enough for us to make our getaway.

Slicing the droid took longer than we hoped, so, pressed for time, we bribed ugnaughts to get us to the proper maintenance tunnels to let us climb the central windshaft for our upcoming museum robbery. That bad feeling I had? Yeah, it hasn’t gone away.

I have determined, that, as a player, a talky-charismatic character is NOT the right type for me. I’m pretty horrible at it. I’m also bad at planning heists. I think I would’ve been better off as a techy-type or another pilot. Live and learn.

I pushed for greater usage of our Destiny pool this time, since we had so many Light Side points. I also pointed out as the session got late, that there was literally NO REASON for us not to use them on every roll since they were going to reset at the beginning of the next session. Frankly, I think that saved our asses. I’m beginning to think that the game expects you to use them freely, rather than hoarding them for when you think you might need a boost. Sort of like the Fate point economy in Fate games or Bennies in Savage Worlds. They’re not Hero Points from late D&D 3.X/Pathfinder or D&D 4E, to be using sparingly in cases of life & death. They’re necessary to keep the dice from totally screwing over your party. I still think FFG set some of the difficulty too high in some cases, though.

The next session will be a one-shot of Fate (an Atomic Robo-inspired Fate Accelerated game, to be exact–Action Scientists of Tesladyne, Issue 1: The Madness of Doctor Frankenheimer) due to one of the key players in this heist being away on vacation. Depending on how attendance is looking for Hallowe’en, that may stretch into a two-shot. When we return to Edge of the Empire and The Jewel of Yavin, it will likely be the last session. Hopefully, we’ll have better luck than we did at the climax of the last Edge of the Empire adventure.

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