Star Wars: Edge of the Empire – The Jewel of Yavin, part 1

This entry is written from the point-of-view of my new Edge of the Empire character, a Duros politico named Baniss Mulk (may Kelko Gen R.I.P.). It will have spoilers for Fantasy Flight Game’s adventure The Jewel of Yavin. You’ve been warned!

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Duros malePersonal Journal – Day 6808 of Exile
After a dull, dull flight, we have arrived at Cloud City on Bespin. I still marvel at the circumstances that led me to become aligned with this motley crew. I was unable to learn much about the Chiss, Herrick, except that “Herrick” is not his full name. The pink-skinned human, Xena is a little more open, but still a mammal, as is the twi’lek doctor, whom I shall refer to as Dr. J. None of them seem particularly interested in helping me restore my people to Duros and righting the wrongs the Empire has perpetrated there, but at least the reason we are on Bespin may serve to further my goals. We have learned of an opportunity here to acquire an item of great value: a gemstone known as the Jewel of Yavin. It will be a righteous caper, an old-fashioned heist, if you will, but the end result will serve the greater good.

I hope.

Aris Shen was our contact, the daughter of our benefactor, Arend Shen. We were to meet her in the market just past our landing bay in Port Town. Finding Aris in the crowd was easy enough, so easy, in fact, that several long coat-wearing, begoggled thugs also found her. It seemed ill-advised to let them apprehend her before we found out the details of this job for which we were hired, so we intervened after agreeing upon a rendezvous point. Naturally, the Chiss couldn’t keep it (his blaster) in his pants and took a potshot at one of the thugs. I didn’t want the Wing Guard to come down on us, so I made a scene. I grabbed one of the thugs, screaming bloody murder. Chaos gripped the marketplace and Aris got away as we distracted the thugs.

We finally got to the rendezvous point and Aris took us to her father, where he laid out his plan for us: We were to infiltrate the upcoming auction, drive up the selling price, then after the auction, steal both the Jewel of Yavin and the money. We were given a list of people we could manipulate into getting into bidding wars with each other, and introduced to another part of the plan. In order to be allowed into the auction in the first place, we were going to have to become semi-famous or at least flash-in-the-pan famous. We were going to accomplish that by entering and winning the Grand Prix. Fortunately, a Storm IV twin-pod cloud car would be provided for us. 1000px-Cloud_Car_NEGVV

The Grand Prix took place shortly before the auction, so we had a day to gather information and figure out how to manipulate the other players. Hopefully, the mammals can keep up their end. Scheming is much easier without sweat glands and other pesky mammalian autonomic anatomical responses.

Not much else to say about the system. We built new characters for The Jewel of Yavin right after the demise of the characters we used in Beyond the Rim. Hopefully, they’re more suited for the adventure. Our GM indicates he thinks we can wrap up this adventure in two more sessions. I hope our dice don’t betray us the way they did at the end of Beyond the Rim.

Once this adventure is done, I’m taking back the reigns and running games again. It is likely the choice will be D&D 5th edition, as it is the new shiny and everyone wants to take it for a spin after the positive experience we had with the Basic Rules. I’m considering running Tyranny of Dragons, though adapting a Pathfinder adventure path is also on the table.

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