Monthly Archives: June 2014

Star Wars: Edge of the Empire – Beyond the Rim, part 6

This adventure synopsis is written from the perspective of my Edge of the Empire character, Kelko Gen, a Rodian explorer. It contains spoilers for Fantasy Flight Game’s adventure Beyond the Rim.

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The journey through hyperspace to Raxus Prime gave us an opportunity to patch Braddock up some, though he would still need more robust medical facilities to make a full recovery. We also did some maintenance to Banshee. I was looking forward to giving our report to Riham and moving on; this job was too painful to make whatever he was going to pay us worthwhile.

Naturally, we dropped out of hyperspace right in the middle of the damn Imperial shipyard! I’ll have to talk to Azira about that later. I tried to convince the Imperials we were just there to drop a load of junk off on the planet, but they wanted to see our permits. Since we didn’t have permits and Azira didn’t have what she needed to forge us permits that quickly, I took Banshee down into the smog-shrouded junk yard planet. TIE fighters pursued us, but I am an awesome pilot and managed to outfly them in the junk canyons. The sounds of their explosions was most satisfying. Unfortunately, Banshee took a bit of a beating, so we were going to need repairs before leaving Raxus Prime.

We landed in Isotech’s hidden base, using the coordinates provided by Riham. His head tech, a Rodian named Norta met and debriefed us. He gave us 2,000 credit and promised the rest tomorrow when Riham arrived. We spent the rest of the day getting patched up and took the opportunity to browse their showroom. Tomorrow, we’ll meet with Riham and get the rest of our 10,000 credit, then haul jets out of here.

…the log ends here, unfinished.

After Action Report
Strike Team Auresh-2
First Lieutenant Maxim Bonosh reporting
As we approached the Isotech facility, we became aware of a firefight taking place in the landing bays. Apparently, our informants were correct. The Yiyar Clan rodians jumped the gun. This is why we should not rely on non-humans. We waited until the fighting died down; I had no doubt the rodians would be eradicated by the Isotech forces. There was a Correllian freighter occupying one of the bays, our after-action analysis indicated it was the “Banshee” registered to a rodian Captain named Kelko Gen, currently convicted of Antiquities Smuggling among other crimes and conspicuously absent from the prison in which he is supposed to be incarcerated. I ordered our assault teams to begin the operation.

The freighter managed to take off, but our ships destroyed it. An escape pod was jettisoned during the fighting. We scanned one lifeform aboard. The pod was tracked and landed on the planet. It is statistically unlikely the pod landed anywhere on Raxis Prime that will be survivable for a significant length of time and I believe allocating resources to capture its occupant are not justified at this time.

We sustained acceptable losses, and despite Isotech having a corvette hidden in the rubble of their base, managed to achieve our objectives. We prevented the escape of the Twi’lek Riham. Unfortunately, he was killed in the assault on the corvette’s auxiliary bridge along with a Rodian pilot and a Bothan.

Attached you will find a summary of the technology and data we recovered.

So, yeah, after a great beginning to the night, we all pretty much died. TPK, baby! Our arrival to Raxus prime was heralded by pretty good die rolls. We performed well on our social interactions (it helped that we didn’t have to use our skills for that), and when the Yiyar Rodians attacked, we pretty much wiped the floor with them, although one did managed to disable the engines of our ship. Then the Empire attacked. Braddock worked on fixing our ship, while the rest of us help get the Isotech corvette underway. That was when our dice decided to go home for the night.

 

It was bad. Really bad. Every skill roll we made, the dice said Grumpy_Cat NO

And these were not skills we were particularly bad at. We had characters proficient in mechanics and piloting. We used up our Destiny Pool. We failed. Hard. The GM threw us all the bones he could to keep us going, but eventually all avenues were exhausted.

Prison or death, it doesn’t matter. Those characters were done.

On the plus side, we were all able to make new characters using what we learned from Beyond the Rim. We’re going to be playing Jewel of Yavin next, and our characters are much more suited for what we’ve come to expect from Star Wars: Edge of the Empire. You’ll have to wait until the next blog entry for that, though…unless you browse through the Obsidian Portal page and look at the characters.

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Star Wars: Edge of the Empire – Beyond the Rim, part 5

This adventure synopsis is written from the perspective of my Edge of the Empire character, Kelko Gen, a Rodian explorer. It contains spoilers for Fantasy Flight Game’s adventure Beyond the Rim.

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As the battle raged below us, we took a few moments to reflect. How did it come to this? How did we screw up so badly?

Now that that was out of the way, we patched up our wounds as best we could, blockaded the door, and waited for the firefight to die down. Fires burned into the night, and we took turns taking watch while the others tried to get some sleep. In the morning, we were relieved to see that the fighting had stopped. We couldn’t tell from our vantage point in the hanger who won the fight, but there were plenty of carrion eaters having breakfast. Maybe the animals won.

We crept downstairs. Yup, the animals won. Unfortunately, none of the cybernetic nexu were dead, so I was missing out on all the sweet salvage that could pay for this debacle. We did stumble across Captain Loonydrawers, or at least, what was left of him. Maximo took his comlink, which appeared to be heavily modified, if not outright guerrilla tech. It might be worth something. Naturally, we managed to attract the attention of one of the feeding nexu, and our warm, living, fleshy bodies appealed to it as breakfast more than whoever it was currently eating. We blasted it as it charged, but it still managed to grab Braddock and further mangle the human before we were able to put it down. Now we had to drag his unconscious bulk around the jungle for goodness knows how far back to our ship. Not to be deterred by any semblance of good luck, our voyage to Cholganna IV gifted us with Imperials drawn to the sound of our blaster fire. We managed to get out of the refugee compound and into the reeds by the river before they found us, all because Other Human decided he needed to watch them.

Part of me wanted to eat my blaster. Another part of me wanted to make Other Human eat my blaster. A third part of me wanted to start blasting Imperials. The rational, I-Want-to-Live part of me decided surrendering to the Imperials gave the greatest chance of not dying today. So, we surrendered. We explained the situation, leaving out parts that sounded illegal and emphasizing that we were just looking for some salvage and that we were definitely not into sedition, terrorism, theft, or anything like that. The other Rodians had already spilled their guts to the Imperials though, and threw us under the speeder. I told the Imperial in charge, “You can’t trust Rodians!” He seemed to like my self-deprecating groveling and they escorted us back to our ship. I wanted to throw my arms around Banshee and hug her and kiss her forever and ever, but she’s really big and it would have looked strange if I had wrapped my arms around the landing gear. We blasted off of Cholganna IV with no salvage, many wounds, and our pride in critical condition. But we were alive, and in hoc to an Imperial officer.

Fantastic.

We briefly considered skipping out on our employer, but I couldn’t convince everyone to flee to Zeltron and hang out with the scantily-clad hedonists. We didn’t have any money, besides. Since we had no money, we couldn’t even return to The Wheel because we couldn’t afford the docking fees. We had no choice but to press on to Raxis Prime and meet up with our employer. Hopefully, the information we had would still be worth the 10,000 credit he promised us.

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Star Wars: Edge of the Empire – Beyond the Rim, part 4

This adventure synopsis is written from the perspective of my Edge of the Empire character, Kelko Gen, a Rodian explorer. It contains spoilers for Fantasy Flight Game’s adventure Beyond the Rim.

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I gotta keep this one short. The nexu could get smart and start up those stairs at any minute. We’re really stuck between the asteroid and the space worm now. The former Captain of the Sa Nalaor? Turns out he went a little crazy after crashing here. Still lives here, in this compound with the surviving crew. They brought us here after capturing us with those other rodians. We managed to get the humans back on their feet, but now that other droid, the one who won’t tell me his designation, only his “name,” is deactivated. The rodians were awfully eager to have Captain Cuckoo Crazypants feed us to his nexu. but fortunately, we were able to convince him not to kill us just yet by dropping the name of his son’s company. It would have been nice for our employer to tell us the family ties his employers have to this wreck and its Captain. Yeah, that would have been very valuable information, indeed.

Turns out, not everyone in Captian Nutso’s camp is as enamored of hiding out in this jungle as he is and we found out the lady responsible for the cybernetic monstrosities we’ve been fighting was part of the crew and really does not want the Empire to find her. I can sympathize, and we offered to take her out of here when we leave, if she’ll help us leave.

Just when it looks like we’ve got a good escape plan in our back pockets and Captain Insano McCrazy might not kill us on a whim, the blasted Imperials show up. I’d wager ten credits to my left gonad they followed those other rodians from The Wheel. Fortunately, their arrival caused mass chaos and we were able to retrieve our gear in the confusion. Unfortunately, the cyber-doctor lady decided they were coming for her and let loose her nexu, screaming how no one was going to take her alive. Braddock and I headed for the makeshift shuttle bay to see if we could get the shuttle working, despite the camp mechanic’s insistence it was totally junked. Everyone else here is either crazy or lying to us, so I figure she might be half-cracked, too.

The shuttle was junk. Just a shell. It figures SHE’D be telling the truth. Azira and Maximo made it up here to the shuttle bay while we were looking things over and it looks like the survivors and the Imperials are wiping each other out, with help from the nexu. Maybe we’ll catch a lucky break and they’ll kill each other off so we can take all the salvage I can fit in my ship and we can blast off of his hellhole.

I just know I’m going to see nexu comin’ for me whenever I close my eyes now. Oh-whoa here she comes...she's a man eater!

This was a really rough session for us. None of us are really built for social situations; had I a better understanding of the rules when we made our characters, we probably would have built more well-rounded characters. Specialization is not something to be done lightly in this system, even if all the characters are specialized in different areas, not unless you have enough players to specialize in EVERYTHING and we have two players who specialized in combat. Oh well, we didn’t die, so it’s not a complete loss, but just about everything we tried either failed or barely succeeded with heavy disadvantages.

Maybe playing this game will break the group of the habit of building characters that seem expressly designed to survive in a D&D-esque world. When all you’ve played for years is D&D/Pathfinder, it’s a difficult paradigm to move past. Old habits die hard; everyone knows if you make a bunch of social characters for a dungeon crawl, you usually die horrible deaths. We had no idea what types of adventures FFG was going to throw at us with their new Star Wars game, and I’m really pleased to see that social skills actually matter. I have dozens of D&D and Pathfinder adventures sitting on my shelves that are mostly combat, combat, combat, with a few, non-critical, optional social encounters. Seeing that Beyond the Rim contains heavy elements where role-playing and skills that don’t involve shoving a blaster in someone’s face really matter is refreshing.

The original plan was to wrap this adventure up by the next session (this coming Friday). Our progress was so slow for this session (due to our bad luck; we literally had ZERO Light Side force points in the Destiny Pool when we started this session), wrapping up Beyond the Rim might take two more sessions, taking us through June. We still need to decide what to play after this. There’s been a lot of news about the next edition of D&D since we started Edge of the Empire, much of which has not been as off-putting to me as I expected. Mostly the news about Basic D&D being free, so with the Starter Set and the Basic D&D PDF, I won’t need anything else to try out the system (in fact, I don’t even need the Starter Set, just the Basic D&D PDF). I’m not sure I’m ready to hope back on the D&D treadmill, though, so it’s at the bottom of my list. Besides, I made some promises about a Fate game with Nazi-controlled cybernetic gorilla assassins.

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