Monthly Archives: December 2013

Goblin Skulls & Shackles, Session 12-13 – Adventures on the High Seas

I didn’t update from the last session and the details are all lost now. I am a slacker. Truth be told: life got in the way. Hopefully, with the holidays done and behind us, things will settle down and we’ll have a regular gaming schedule again.

The Licktoad Pirates sailed the Sea Spite on the high seas for days, scouring the horizon for sails. One night, they spotted a sail, but it vanished before they were able to catch it. The next night, they saw another sail, but again, it vanished from sight before they could catch it.

On the third night, a fog arose and surrounded the ship. Looming out of the fog was the ship they failed to catch on the previous two nights. It attacked from port astern (could’ve been starboard…goblins always get them confused). The ship, Deathknell, was a fabled ghost ship, and it’s captain, Whalebone Pilk was out for blood. As his brine zombies attack, he directed their actions from the Deathknell’s command deck.

Although they suffered casualties, the Licktoad Pirates fended off the brine zombies while Garagorrne peppered Whalebone with arrows. Captain Spack Jarrow swung across the gap and delivered a fatal blow to Whalebone, a blow so mighty, it caused the Deathknell to sink! (At least, from the goblins’ perspective.)

With no land in sight, they continued on their way. Several days later, they found a listing fishing trawler. Upon investigation, they found it had been the victim of an attack of some sort, but someone had gone out of their way to cover up the evidence. Brodo Faggins and Captain Spack Jarrow stayed aboard the trawler investigating, while the others returned to the Sea Spite and prepared to cut the trawler loose and immolate her if there was an ambush waiting. Brodo opened up the hatch to the main hold and was greeted with crossbow fire. He slammed the hatch shut, while Captain Spack Jarrow shoved several of his own crossbow bolts through the latch. They returned to the Sea Spite, and cut the trawler loose while Ent Cleastwood threw alchemist’s fire at it. The trawler went up in flames

After it burned to the waterline, they noticed three sahuagin swimming after them, intent on boarding and attacking the crew. Captain Spack Jarrow ordered the ship to sail away, and they left the fishmen behind. A few days later, land was spotted, and open that small island, a small fort and tower. Fishguts tentatively identified it as Tidewater Rock…the elusive destination for which they’d been searching.

Categories: Pathfinder | Tags: , ,

Hallowe’en Special: Realms of Cthulhu, circa 1885

After trying to do a Cthulhu game for two years, I finally ran something special for Hallowe’en. Originally, I was going to run Call of Cthulhu, but rather than introduce yet another system (regardless of complexity), I turned to Savage Worlds since we’d already played it once. I chose to run the classic Call of Cthulhu adventure: The Haunting (aka The Haunted House in some older editions). I still think I bit off more than I could chew. I was running an adventure I converted from a game I’d neither played nor run (Call of Cthulhu) into a system I’d only played once and never run (Savage Worlds) using a supplement no one was familiar with (Realms of Cthulhu). Yikes.

Fortunately, I found some Realms of Cthulhu pre-gens on the Internet, and I refluffed them into western characters (one of my players and I agreed it would be cool to make it a western rather than keep the setting in the 1920s). Of course, that added a layer of complexity onto the conversion, because a western set in Boston doesn’t really feel like a western, so I had to reskin just about all the adventure’s fluff. This did have an advantage, though: it kept one of the players who’d played The Haunting from recognizing the story until the climax.

The characters, led by Professor Lokar of Miskatonic University, arrived in the town of Cimarron, New Mexico. He was accompanied by one of his students and a police officer from Arkham working with the Pinkertons. They came to Cimarron at the behest of the mayor, an old friend of Professor Lokar’s who wanted their help investigating strange goings on at the Corbitt House. The mayor owned the house (though it was not his residence), but felt he couldn’t rent it due to it’s dark history. Several different families were all struck down by severe illness while living in the house over the past 20-30 years, and there were strange rumors about the activities of the original owner. The group was met by a local newspaper man who’d written a scathing speculative piece about the Corbitt house and was determined to get to the bottom of things, despite both the mayor and the sheriff telling him to butt out.

Furthermore, a family that lived in a nearby house that overlooked the Corbitt place rambled about a “man with burning eyes” and went crazy. They had to be committed to Arroyo Santarium. Despite the Sheriff’s protestations that they may want to look into things more thoroughly first, the investigators decided to go straight to the Corbitt House.

Unfortunately, I didn’t finish this write-up as soon after the game as I should have, so details have been lost. The rest of this post is a quick summary.

The investigators went through the house, room by room, undeterred by the unexplained sounds and even the bed that tried to slam against them and throw them out of the upstairs window. After exploring the upper levels, they decided to brave the basement, where they found the dessicated corpse of Walter Corbitt. Unfortunately, he was not resting in peace and attacked them. The combat was brutal, but they managed to subdue the Creature Corbitt and felt the best course of action after that was to burn the house to the ground.

Cimarron’s Sheriff was not amused, since he owned the property and wanted to turn a profit with it, but could not argue with the final results.

I had a lot of anxiety running this. I have never run Call of Cthulhu. I have never played Call of Cthulhu. I have never run Savage Worlds. I’ve only played Savage Worlds once. So I converted an adventure from a system I had only read once into a system I have only played once. Yeah….

It actually turned out okay. I kind of like Savage Worlds, though I’m not sold on it for use as a horror game. I can definitely see running Deadlands now, though.

Categories: Savage Worlds | Tags: , ,

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