After resting and refreshing themselves in the room with the silver fountain, the party was ready to move on. Seraphina had gone off to scout ahead while the rest prepared themselves. When they were ready, they followed after her. They moved through the catacomb in which they found the plague zombies into a room with a long muck-covered reflecting pool. When they cleared the muck away, they saw their reflections in the pool rotting away before their eyes.
Putting the disturbing images behind them, they moved into another catacomb. Fortunately, none of the dead assaulted them this time and they were able to move through unhindered. The next corridor backtracked a bit, and led them to a large room with a massive bridge spanning a chasm. Two statues with spears and shields guarded a pair of brass doors. Moving forward cautiously, Vistra sprang a trap on the bridge, causing one of the statues to charge him! It’s momentum was no match for his dwarven steadiness and it ground to a halt. Mercutio blasted the statue with lighting until it fell into the chasm and did the same to its twin on the far side of the bridge. The statues dealt with, they moved forward and opened the double doors.
At the far side of the massive chamber was a dais shrouded in shadow. Statues lined the hall and they spied the body of a woman at the base of an opened sarcophagus. When they entered, they saw it was Seraphina. Dry, mocking laughter echoed through the hall and an armored marched forth from the darkness, welcoming them for facing him again. More skeletons crawled out of other sarcophagi in the room. The battle was joined.
Though it was a hard-fought victory, the party was victorious nonetheless. The skeleton’s lightning-fast blows and explodey minions were no match for the combine might of the treasure hunters. When the last enemy fell, Seraphina regained consciousness and the shadows burned away. There, at the back of the crypt, the Everflame burned bright. Once the artifact was in their possession, the party decided no further exploration was warranted and left the crypt behind.
Upon reaching the surface, they discovered their warforged companion, Wycliffe did not survive after all (Ya rush a miracle sonny, ya get rotten miracles). They decided they did not trust Clockwork, so returned directly to the Lightning Rail station and returned to Sharn. The return trip was thankfully uneventful. Master Yorel was dismayed to hear that Clockwork destroyed his package without even looking at it, but was even more disturbed that he had sent the party out to retrieve the Everflame. He rushed out of his office, grabbing a strongbox, urging the group to follow him. Master Yorel led them to a House Lyrandar airship dock where he purchased a charter voyage for all of them.
Once they were underway, he explained himself: “Clockwork has toiled ever since the end of the Last War to improve his kind. According to the Treaty of Thronehold, the creation of new warforged is forbidden. He thought he could find some way to bring true life to his people: the ability to reproduce as any man and woman could. He developed this theory that if he could somehow link a Creation Forge to Xoriat, the raw chaos might infuse a subject with that ability. It was madness! But, he did not listen to me and so we had a falling out. We served together during the war and we found something near Vathirond about which he swore me to secrecy. I have never spoken of it until now: an abandoned Creation Forge in working order. I helped him seal the chamber in which it lay and we hid the entrance. He must be heading there. The Everflame would have provided him with a power source sufficient enough to power the Forge and link it to Xoriat during the upcoming conjunction. Time is of the essence: the conjunction is near. The item I had you deliver to him was a schema to modify warforged in a way that would appear to be in line with his plan, but would have destroyed the Forge if he had tried to use it. Unfortunately, his suspicion of me was too great, I fear. By now, he has is no doubt tracking you to determined why you have not yet returned. We must intercept him and stop him at all costs.”
Over the next few days, Master Yorel concentrated on his divinations, coming out of his cabin only when the airship was approaching an oncoming Lightning Rail. “Clockwork is on that train. He comes for the Everflame, and you.” The airship dove to intercept the Lighting Rail….
And, it turns out that this is the penultimate session of the D&D 4E Eberron campaign. Next session will be the climactic climax. The ultimate showdown of ultimate awesomeness. An airship with PCs vs. a Lightning Rail with NPCs. Who will prevail? Who will win?
Well, probably the PCs., but one never knows.
Preparations have already begun for the next campaign: Pathfinder Goblins Skulls & Shackles. If you’re not familiar with the Skulls & Shackles Adventure Path, it is the one wherein the PCs are pirates. I’m twisting it a bit by making a requirement that the PCs be goblins. When the idea of goblin pirates entered my brain, it was too good to let it pass by. This group can already be a little anarchic with no small amount of pyromania, so this should be right up their alley. Detailed information will appear on Obsidian Portal, but campaign logs will appear here as well.
Next week is Gary Con and the next game is the following weekend. We won’t be playing D&D at that session though, due to some planned absences. If there is just the one I know about, then one of my players is going to run a Space 1889 Savage Worlds game for us. If there is more than one absence, it will be a board game night. The next D&D game, the conclusion of the Treasure Hunting for Profit & Glory D&D 4E Eberron campaign, will be Friday, April 5th, 2013.