After defeating the shadows, our four heroes headed back to the crypt entrance so they could rest a bit and check on Seraphina and Wycliffe. Wycliffe was recovered enough that he encouraged Seraphina to return to the crypt with the rest of the group while he watched the horses and cart. After refreshing themselves, they went underground once more.
From the entrance, they went the other way this time, traversing a large room filled with columns and pit traps only to discover a one-way stone door through which they could not pass and an alternate route to the room in which they killed the beetles. They returned to the room with the fountain and pool and proceeded to search their keys for the one that would take them through the second locked door. It turned out the key they found with the shadows was the correct one for that door.
The door led to a large, circular room with an arrow-studded pillar rising out of a pit. Just as the trap was sprung, they retreated back through the door and shut it. They waited until the sound of arrows hitting the door abated then went back in. The pillar was set up to rotate and fire arrows in every direction at once. Hundreds of them now littered the floor. Proceeding with caution, they followed a door out of the room into another large chamber with stairs leading down at the far end.
Skeletons attacked when they entered the room. Most were easily dealt with, but one was much stronger than the others. It too, fell to their might. The heroes went down, deeper into the crypt. Much to their surprise, the first room they encountered contained a fountain with healing properties. They moved on, refreshed, into a catacomb. Plague-ridden zombies crawled out of the nooks and attacked!
Expecting an easy fight, our heroes were dismayed to see the zombies hurling filth at them. A foul stench filled the air, hindering their attacks. Though they outnumbered the zombies, the close quarters made the fight difficult until, at last, they prevailed. On one of the non-animated bodies, they found a suit of magical hide armor and wasted no time taking it for themselves.
They prepared to move on, wondering if they would ever find the Everflame…
It’s funny how going a different direction from the beginning can totally change the adventure. Not much happened in this session, relative to last session because they went to a puzzle-heavy section this time instead of the fight-heavy section.
I had a plan for the rest of the campaign. Then, as I did research and made preparations, I discovered what I was going to do was going to take at least 6 months of game sessions. Since I’m already to the point where I don’t want to run 4E anymore, I decided to change my game plan again, because another six months of running a game I don’t particularly enjoy would be stupid, stupid, stupid. I have a new plan now, one that will wrap things up 1-2 sessions after they find the Everflame. Strangely, it came to me while I was playing Fallout: New Vegas and ties everything up pretty well. Strangely, it has absolutely nothing to do with Fallout: New Vegas. Isn’t it funny how ideas happen?