Doctor Who – Adventures in Time and Space

A few weeks ago, when attendance was not up to par for neither the Doctor StrangeRoll D&D game nor our Star Wars game, we played a session of Doctor Who: Adventures in Time and Space. This time, I was a player, not the GM, so it was a good break for me. The game took place in the modern Who era. I didn’t catch if we were on Doctor 10 or 11, but since The Doctor was Sir Not Appearing In This Game, it didn’t matter. We rolled up characters before starting play (it only took 20-30 minutes or so for the entire group).

My character was Dr. Cornelius Constance, a scientician from 19th century Kansas who became a time traveler after a run-in with a 51st century Time Agent. He was quite a bit like Doc Brown from Back to the Future. Some how, he became a companion to Jenny, The Doctor’s Daughter (my wife’s character). We were joined by Delyn Godslayer and Mark or Sandra. Mark or Sandra had a bit of a split personality thing going on. Jenny possessed a time ship, which was our mode of transportation. Dr. Cornelius would have loved to have acquired a TARDIS, but no such luck. He did have a sonic screwdriver, though, as well as a squareness gun.

While tooling around helping people, we came across an old space station, one which had not been heard from for 50 years (I don’t remember if we were on a mission to find it or if we stumbled across it. The former, I think.). The power seemed to still be on, though there were no automated docking systems. We docked anyway and Dr. Cornelius exited the ship (wearing a space suit, mind you) and helped with the manual docking procedures. Because Dr. Cornelius is awesome, he also started an automated refueling cycle once the ship was docked.

The rest of the crew disembarked from Jenny’s time ship and we began to explore the space station. There was evidence of fighting and we kept getting conflicting readings on the number and location of life forms within the station. When we finally reached the central computer room, we came face-to-face with a Dalek. Delyn leapt upon in, intending to do hand-to-hand combat with it (he’s a little insane in Dr. Cornelius’s opinion). Fortunately, it was mere the shell of a long-dead Dalek. We then noticed a charred corpse on the ground behind the Dalek as well as the live wire that apparently caused both of their demise.

Dr. Cornelius looked around for the controls to the computer and immediately pressed the first button he found, because pressing buttong MAKES THINGS HAPPEN. What happened was that he got a shock from pushing the button. Now we knew what that button did. Science! Learning!

We continued exploring the station, still receiving intermittent signs of life. Our group of intrepid explorers found the station’s medical lab where we discovered that many of the station’s inhabitants had a type of transponder implanted into their heads. Naturally, Delyn decided that having one implanted into his head was the way to go. Mark/Sandra assisted with the operation. While there were side-effects, the operation was deemed a success and Delyn could now do more useful things like open the stations doors without Dr. Cornelius jimmying the mechanism with a sonic screwdriver.

Sadly, the notes get a little sparse from this point on, so the remaining summary is very brief compared to how the game went and I slacked off enough writing this update that I’ve forgotten a lot of the details.

We discovered that the station had only one actual survivor and shortly after finding him, the Daleks returned. Fortunately, we also found the armory and everyone armed themselves with laser rifles (except Dr. Cornelius). While most everyone fended off the Daleks, Dr. Cornelius went to the station’s power core to do something (I’m sure someone will speak up in the comments to clarify) important for our escape and we did manage to convince the not-quite-sane sole survivor that coming with us was the best option for his continued survival and we would definitely NOT give him over to the Daleks.

The game was fun. The system was easy to pick up and learn and was very fast-paced. I’d almost say it’s a rules-light system, which I’ve mentioned several times is very appealing to me. The Whoniverse is diverse enough that if you think of the bigger picture a bit, you can easily find ways of playing in that universe without involving the Doctor at all, as this game session showed.

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2 thoughts on “Doctor Who – Adventures in Time and Space

  1. Hmmm, my first post was eaten by the internet monster.

    We never really established whether or not you were on a mission when you came across the space station. I was going to leave it up to you all.

    The Doctor you would probably meet in a game ran by me would be 9. Timey Wimey will be the answer to “But Jenny is the 10th Doctor’s daughter!”

    The Daleks infected the space station 50 years previous. The virus evolved and gained sentience. It linked itself with the sole survivor of the crew, Malcom.

    Cornelius was trying to download the virus into a portable device so you could take both it and Malcom with you. I believe that you also set the auto destruct sequence to kill the remaining Daleks.

  2. I knew there was a rational explanation for it all!

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