Star Wars: Edge of the Empire – Beyond the Rim, part 6

This adventure synopsis is written from the perspective of my Edge of the Empire character, Kelko Gen, a Rodian explorer. It contains spoilers for Fantasy Flight Game’s adventure Beyond the Rim.

SWEotE logo

The journey through hyperspace to Raxus Prime gave us an opportunity to patch Braddock up some, though he would still need more robust medical facilities to make a full recovery. We also did some maintenance to Banshee. I was looking forward to giving our report to Riham and moving on; this job was too painful to make whatever he was going to pay us worthwhile.

Naturally, we dropped out of hyperspace right in the middle of the damn Imperial shipyard! I’ll have to talk to Azira about that later. I tried to convince the Imperials we were just there to drop a load of junk off on the planet, but they wanted to see our permits. Since we didn’t have permits and Azira didn’t have what she needed to forge us permits that quickly, I took Banshee down into the smog-shrouded junk yard planet. TIE fighters pursued us, but I am an awesome pilot and managed to outfly them in the junk canyons. The sounds of their explosions was most satisfying. Unfortunately, Banshee took a bit of a beating, so we were going to need repairs before leaving Raxus Prime.

We landed in Isotech’s hidden base, using the coordinates provided by Riham. His head tech, a Rodian named Norta met and debriefed us. He gave us 2,000 credit and promised the rest tomorrow when Riham arrived. We spent the rest of the day getting patched up and took the opportunity to browse their showroom. Tomorrow, we’ll meet with Riham and get the rest of our 10,000 credit, then haul jets out of here.

…the log ends here, unfinished.

After Action Report
Strike Team Auresh-2
First Lieutenant Maxim Bonosh reporting
As we approached the Isotech facility, we became aware of a firefight taking place in the landing bays. Apparently, our informants were correct. The Yiyar Clan rodians jumped the gun. This is why we should not rely on non-humans. We waited until the fighting died down; I had no doubt the rodians would be eradicated by the Isotech forces. There was a Correllian freighter occupying one of the bays, our after-action analysis indicated it was the “Banshee” registered to a rodian Captain named Kelko Gen, currently convicted of Antiquities Smuggling among other crimes and conspicuously absent from the prison in which he is supposed to be incarcerated. I ordered our assault teams to begin the operation.

The freighter managed to take off, but our ships destroyed it. An escape pod was jettisoned during the fighting. We scanned one lifeform aboard. The pod was tracked and landed on the planet. It is statistically unlikely the pod landed anywhere on Raxis Prime that will be survivable for a significant length of time and I believe allocating resources to capture its occupant are not justified at this time.

We sustained acceptable losses, and despite Isotech having a corvette hidden in the rubble of their base, managed to achieve our objectives. We prevented the escape of the Twi’lek Riham. Unfortunately, he was killed in the assault on the corvette’s auxiliary bridge along with a Rodian pilot and a Bothan.

Attached you will find a summary of the technology and data we recovered.

So, yeah, after a great beginning to the night, we all pretty much died. TPK, baby! Our arrival to Raxus prime was heralded by pretty good die rolls. We performed well on our social interactions (it helped that we didn’t have to use our skills for that), and when the Yiyar Rodians attacked, we pretty much wiped the floor with them, although one did managed to disable the engines of our ship. Then the Empire attacked. Braddock worked on fixing our ship, while the rest of us help get the Isotech corvette underway. That was when our dice decided to go home for the night.

 

It was bad. Really bad. Every skill roll we made, the dice said Grumpy_Cat NO

And these were not skills we were particularly bad at. We had characters proficient in mechanics and piloting. We used up our Destiny Pool. We failed. Hard. The GM threw us all the bones he could to keep us going, but eventually all avenues were exhausted.

Prison or death, it doesn’t matter. Those characters were done.

On the plus side, we were all able to make new characters using what we learned from Beyond the Rim. We’re going to be playing Jewel of Yavin next, and our characters are much more suited for what we’ve come to expect from Star Wars: Edge of the Empire. You’ll have to wait until the next blog entry for that, though…unless you browse through the Obsidian Portal page and look at the characters.

Categories: Star Wars RPG | Tags: , , , | 1 Comment

Post navigation

One thought on “Star Wars: Edge of the Empire – Beyond the Rim, part 6

  1. matthew jeffries

    Great write up, Hans!

    Since no one actually killed our characters, it is feasible that one day we will have an adventure to rescue them from prison.

    Matt J.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Create a free website or blog at WordPress.com. The Adventure Journal Theme.

Follow

Get every new post delivered to your Inbox.

Join 627 other followers

%d bloggers like this: